Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     CanvasObject       = GetComponent <Canvas>();
     Player1            = GameObject.FindWithTag("Player1");
     Player1Script      = Player1.GetComponent <Pin1>();
     forceBar.sizeDelta = new Vector2(currentForce, forceBar.sizeDelta.y);
 }
    // Use this for initialization
    void Start()
    {
        p1distanceFloat1 = 0.0f;
        p1distanceFloat2 = 0.0f;
        p1distanceFloat3 = 0.0f;
        p2distanceFloat1 = 0.0f;
        p2distanceFloat2 = 0.0f;
        p2distanceFloat3 = 0.0f;
        PlayerTurn       = 1;
        Round            = 1;
        whichPlayer      = false;
        endTime          = 10.0f;
        forcebar         = GameObject.FindWithTag("ForceBar").GetComponent <ForceBar>();

        Forces1       = GameObject.FindWithTag("Player1");
        Forces1Script = Forces1.GetComponent <Pin1>();

        display       = GameObject.FindWithTag("Display");
        displayScript = display.GetComponent <Display>();

        Pin1           = GameObject.FindWithTag("Pin1");
        Pin1Script     = Pin1.GetComponent <PinGravity>();
        playerPosition = GameObject.FindWithTag("PlayerSpawn").transform.position;
        pinPosition    = GameObject.FindWithTag("PinSpawn").transform.position;
    }
 private void Pin2_TextChanged(object sender, TextChangedEventArgs e)
 {
     if (Pin2.Text.Length > 0)
     {
         Pin3.Focus();
     }
     else
     {
         Pin1.Focus();
     }
     Pin = Pin1.Text + Pin2.Text + Pin3.Text + Pin4.Text;
 }
Beispiel #4
0
        public void Initialize()
        {
            if (Pin1 == Pin2)
            {
                throw new NullReferenceException("Set the Pins before calling Initialize()");
            }

            _pinConfig1 = Pin1.Output();
            _pinConfig2 = Pin2.Output();

            _settings = new GpioConnectionSettings()
            {
                Driver = new GpioConnectionDriver()
            };
            _connection = new GpioConnection(_settings);
            _connection.Add(_pinConfig1);
            _connection.Add(_pinConfig2);
        }
Beispiel #5
0
    // Use this for initialization
    void Start()
    {
        CanvasObject = GetComponent <Canvas>();

        Forces1       = GameObject.FindWithTag("Player1");
        Forces1Script = Forces1.GetComponent <Pin1>();
        forceFloat    = Forces1Script.getForce();
        force.text    = "0";

        Pin1          = GameObject.FindWithTag("Pin1");
        Pin1Script    = Pin1.GetComponent <PinGravity>();
        distanceFloat = Pin1Script.getDistance();
        distance.text = (distanceFloat.ToString() + " meters");


        gameManagerObject = GameObject.FindWithTag("GameManager");
        gameManagerScript = gameManagerObject.GetComponent <GameManager>();
        //playerTurn.text = gameManagerScript.getPlayerTurn().ToString();
        //playerRound.text = gameManagerScript.getRound().ToString();

        player1Max.text = "0";
        player2Max.text = "0";
    }