// Use this for initialization void Start() { CanvasObject = GetComponent <Canvas>(); Player1 = GameObject.FindWithTag("Player1"); Player1Script = Player1.GetComponent <Pin1>(); forceBar.sizeDelta = new Vector2(currentForce, forceBar.sizeDelta.y); }
// Use this for initialization void Start() { p1distanceFloat1 = 0.0f; p1distanceFloat2 = 0.0f; p1distanceFloat3 = 0.0f; p2distanceFloat1 = 0.0f; p2distanceFloat2 = 0.0f; p2distanceFloat3 = 0.0f; PlayerTurn = 1; Round = 1; whichPlayer = false; endTime = 10.0f; forcebar = GameObject.FindWithTag("ForceBar").GetComponent <ForceBar>(); Forces1 = GameObject.FindWithTag("Player1"); Forces1Script = Forces1.GetComponent <Pin1>(); display = GameObject.FindWithTag("Display"); displayScript = display.GetComponent <Display>(); Pin1 = GameObject.FindWithTag("Pin1"); Pin1Script = Pin1.GetComponent <PinGravity>(); playerPosition = GameObject.FindWithTag("PlayerSpawn").transform.position; pinPosition = GameObject.FindWithTag("PinSpawn").transform.position; }
private void Pin2_TextChanged(object sender, TextChangedEventArgs e) { if (Pin2.Text.Length > 0) { Pin3.Focus(); } else { Pin1.Focus(); } Pin = Pin1.Text + Pin2.Text + Pin3.Text + Pin4.Text; }
public void Initialize() { if (Pin1 == Pin2) { throw new NullReferenceException("Set the Pins before calling Initialize()"); } _pinConfig1 = Pin1.Output(); _pinConfig2 = Pin2.Output(); _settings = new GpioConnectionSettings() { Driver = new GpioConnectionDriver() }; _connection = new GpioConnection(_settings); _connection.Add(_pinConfig1); _connection.Add(_pinConfig2); }
// Use this for initialization void Start() { CanvasObject = GetComponent <Canvas>(); Forces1 = GameObject.FindWithTag("Player1"); Forces1Script = Forces1.GetComponent <Pin1>(); forceFloat = Forces1Script.getForce(); force.text = "0"; Pin1 = GameObject.FindWithTag("Pin1"); Pin1Script = Pin1.GetComponent <PinGravity>(); distanceFloat = Pin1Script.getDistance(); distance.text = (distanceFloat.ToString() + " meters"); gameManagerObject = GameObject.FindWithTag("GameManager"); gameManagerScript = gameManagerObject.GetComponent <GameManager>(); //playerTurn.text = gameManagerScript.getPlayerTurn().ToString(); //playerRound.text = gameManagerScript.getRound().ToString(); player1Max.text = "0"; player2Max.text = "0"; }