void UpdateWhosTurn()
        {
            // set turn points in UI
            if (game.CheckForWinner().Length > 0)
            {
                // game is over
                return;
            }

            FindViewById <TextView>(Resource.Id.TurnLabel).Text = game.GetCurrentPlayer() + "'s turn";
        }
Beispiel #2
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);

            int roll                = 0;
            var editTextPlayer1     = FindViewById <EditText>(Resource.Id.editTextPlayer1);
            var editTextPlayer2     = FindViewById <EditText>(Resource.Id.editTextPlayer2);
            var textViewPlayersTurn = FindViewById <TextView>(Resource.Id.textViewPlayersTurn);

            if (savedInstanceState == null)     //if null, initialization
            {
                // Create the quote collection and load quotes
                game                     = new PigLogic();
                game.Player1Name         = editTextPlayer1.Text;
                game.Player2Name         = editTextPlayer2.Text;
                textViewPlayersTurn.Text = game.Player1Name + "'s Turn";
            }
            else //I tried to restore data using xml serilization but it doesn't work currently
            {
                // Deserialized the saved object state
                string        xmlGame = savedInstanceState.GetString("PigGame");
                XmlSerializer x       = new XmlSerializer(typeof(PigLogic));
                game = (PigLogic)x.Deserialize(new StringReader(xmlGame));
            }



            //When the names of players are changed
            editTextPlayer1.AfterTextChanged += delegate {
                game.Player1Name = editTextPlayer1.Text;
                if (game.Turn == 1)
                {
                    textViewPlayersTurn.Text = game.Player1Name + "'s Turn";
                }
            };
            editTextPlayer2.AfterTextChanged += delegate {
                game.Player2Name = editTextPlayer2.Text;
                if (game.Turn == 2)
                {
                    textViewPlayersTurn.Text = game.Player2Name + "'s Turn";
                }
            };


            var buttonRollDie          = FindViewById <Button>(Resource.Id.buttonRollDie);
            var textViewPoint4ThisTurn = FindViewById <TextView>(Resource.Id.textViewPoint4ThisTurn);
            var imageViewDie           = FindViewById <ImageView>(Resource.Id.imageViewDie);
            var textViewPlayer1Score   = FindViewById <TextView>(Resource.Id.textViewPlayer1Score);
            var textViewPlayer2Score   = FindViewById <TextView>(Resource.Id.textViewPlayer2Score);

            DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);
            DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);


            buttonRollDie.Click += delegate
            {
                roll = game.RollDie();
                DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);
                //when the roll is a bad number, it changes turn with giving 0 score to current player.
                if (roll == PigLogic.BAD_NUMBER)
                {
                    game.ChangeTurn();
                    DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);

                    // Check whether points are same or over the point's limit
                    // only after both player's playing same amount of rolling
                    if (game.Turn == 1)
                    {
                        if (game.CheckForWinner() != "")
                        {
                            CheckWinner(textViewPlayersTurn);
                            ResetGame(textViewPlayer1Score, textViewPlayer2Score);
                        }
                    }
                }
            };


            var buttonEndTurn = FindViewById <Button>(Resource.Id.buttonEndTurn);

            buttonEndTurn.Click += delegate
            {
                game.ChangeTurn();

                DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);
                DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);


                // Check whether points are same or over the point's limit
                // only after both player's playing same amount of rolling
                if (game.Turn == 1)
                {
                    if (game.CheckForWinner() != "")
                    {
                        CheckWinner(textViewPlayersTurn);
                        ResetGame(textViewPlayer1Score, textViewPlayer2Score);
                    }
                }
            };

            var buttonNewGame = FindViewById <Button>(Resource.Id.buttonNewGame);

            buttonNewGame.Click += delegate
            {
                ResetGame(textViewPlayer1Score, textViewPlayer2Score);
            };
        }
Beispiel #3
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        public override View OnCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
        {
            // Use this to return your custom view for this Fragment
            // return inflater.Inflate(Resource.Layout.YourFragment, container, false);


            View view = inflater.Inflate(Resource.Layout.Fragment2, container, false);

            int roll                = 0;
            var textViewPlayer1     = view.FindViewById <TextView>(Resource.Id.textPlayer1Actual);
            var textViewPlayer2     = view.FindViewById <TextView>(Resource.Id.textPlayer2Actual);
            var textViewPlayersTurn = view.FindViewById <TextView>(Resource.Id.textViewPlayersTurn);

            if (savedInstanceState == null)
            {
                game = new PigLogic();
                SetPlayersName("player1", "player2");
            }
            //SetPlayersName();

            /*if (Arguments != null)
             * {
             *  game.Player1Name = Arguments.GetString("player1name");
             *  game.Player2Name = Arguments.GetString("player2name");
             * }*/


            textViewPlayersTurn.Text = game.Player1Name + "'s Turn";
            textViewPlayer1.Text     = game.Player1Name;
            textViewPlayer2.Text     = game.Player2Name;

            var buttonRollDie          = view.FindViewById <Button>(Resource.Id.buttonRollDie);
            var textViewPoint4ThisTurn = view.FindViewById <TextView>(Resource.Id.textViewPoint4ThisTurn);
            var imageViewDie           = view.FindViewById <ImageView>(Resource.Id.imageViewDie);
            var textViewPlayer1Score   = view.FindViewById <TextView>(Resource.Id.textViewPlayer1Score);
            var textViewPlayer2Score   = view.FindViewById <TextView>(Resource.Id.textViewPlayer2Score);

            DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);
            DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);


            buttonRollDie.Click += delegate
            {
                roll = game.RollDie();
                DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);
                //when the roll is a bad number, it changes turn with giving 0 score to current player.
                if (roll == PigLogic.BAD_NUMBER)
                {
                    game.ChangeTurn();
                    DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);
                    Android.Widget.Toast.MakeText(Activity, game.GetCurrentPlayer() + " rolled 0! Turn changed", Android.Widget.ToastLength.Short).Show();

                    // Check whether points are same or over the point's limit
                    // only after both player's playing same amount of rolling
                    if (game.Turn == 1)
                    {
                        if (game.CheckForWinner() != "")
                        {
                            CheckWinner();
                            ResetGame();
                        }
                    }
                }
            };


            var buttonEndTurn = view.FindViewById <Button>(Resource.Id.buttonEndTurn);

            buttonEndTurn.Click += delegate
            {
                game.ChangeTurn();

                DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);
                DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);


                // Check whether points are same or over the point's limit
                // only after both player's playing same amount of rolling
                if (game.Turn == 1)
                {
                    if (game.CheckForWinner() != "")
                    {
                        CheckWinner();
                        ResetGame();
                    }
                }
            };

            var buttonNewGame = view.FindViewById <Button>(Resource.Id.buttonNewGame);

            buttonNewGame.Click += delegate
            {
                ResetGame();
            };
            return(view);
            //return base.OnCreateView(inflater, container, savedInstanceState);
        }