protected override void FindWater()
    {
        _pig.FindWater();
        _pig.pigAnimationState = Pig.PIG_ANIMATIONSTATE.PIG_WALK;

        if (_pig._navMeshAgent.remainingDistance <= 0f)
        {
            _pig.ChangeState(new PigDrinkState());
        }
    }
Beispiel #2
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    protected override void Awaken()
    {
        base.Awaken();
        _pig.pigAnimationState = Pig.PIG_ANIMATIONSTATE.PIG_SLEEP_END;

        if (_wakeUpTimer >= _wakeUpDuration)
        {
            _pig.ChangeState(new PigIdleState());
        }
    }
    protected override void Eat()
    {
        base.Eat();
        _pig.pigAnimationState = Pig.PIG_ANIMATIONSTATE.PIG_EAT;

        if (_drinkTimer >= _drinkDuration)
        {
            _pig.ChangeState(new PigPatrolState());
        }
    }
    protected override void Sleeping()
    {
        base.Sleeping();
        _pig.pigAnimationState = Pig.PIG_ANIMATIONSTATE.PIG_SLEEP_START;

        if (_sleepTimer >= _sleepDuration)
        {
            _pig.ChangeState(new PigAwakenState());
        }
    }
    protected override void Patrol()
    {
        base.Patrol();
        _pig.Destination();
        _pig.pigAnimationState = Pig.PIG_ANIMATIONSTATE.PIG_WALK;

        if (_patrolTimer >= _patrolDuration)
        {
            _pig.ChangeState(new PigIdleState());
        }
    }
 protected override void TakeDamage()
 {
     if (!_tookDamage)
     {
         _pig.TakeDamage(5);
         _pig.pigAnimationState = Pig.PIG_ANIMATIONSTATE.PIG_HIT_FRONT;
         _tookDamage            = true;
     }
     else
     {
         _pig.ChangeState(new PigIdleState());
     }
 }
    protected override void Idle()
    {
        base.Idle();

        if (_idleType == 1)
        {
            _pig.pigAnimationState = Pig.PIG_ANIMATIONSTATE.PIG_IDLE_1;
        }
        else
        {
            _pig.pigAnimationState = Pig.PIG_ANIMATIONSTATE.PIG_IDLE_2;
        }

        if (_idleTimer >= _idleDuration)
        {
            _pig.ChangeState(new PigPatrolState());
        }
    }