Beispiel #1
0
        // returns true if a piece to capture was detected
        public static PieceMinified Check(PieceMinified piece, BoardMinified board, int size)
        {
            if (piece.Y > 1)
            {
                // left
                if (piece.X > 1)
                {
                    piece = CheckDirection(piece, board, -1, -1);
                }
                // right
                if (piece.X < size - 2)
                {
                    piece = CheckDirection(piece, board, 1, -1);
                }
            }

            if (piece.Y < size - 2)
            {
                // left
                if (piece.X > 1)
                {
                    piece = CheckDirection(piece, board, -1, 1);
                }

                // right
                if (piece.X < size - 2)
                {
                    piece = CheckDirection(piece, board, 1, 1);
                }
            }

            return(piece);
        }
        public PieceMinified Check(PieceMinified piece, BoardMinified board, sbyte directionDown, sbyte directionRight)
        {
            var boardCell = board.GetBoardCell((byte)(piece.X + directionRight), (byte)(piece.Y + directionDown));

            if (boardCell.IsEmpty())
            {
                piece.AddAvailableMove(directionRight, directionDown, false);
            }
            return(piece);
        }
        public override BoardMinified ApplyRule(BoardMinified board, HistoryItemMinified latestMove)
        {
            var size           = board.GetSize();
            var player1Figures = new PieceMinified[20];
            var player2Figures = new PieceMinified[20];

            if (size < 4)
            {
                throw new NotImplementedException("Game size smaller than 4");
            }

            // todo - refactor this
            var  isWhite = true;
            byte i       = 0;

            for (var y = (byte)(size - 1); y > size / 2; y--)
            {
                var startX = (byte)(1 - y % 2);
                for (var x = startX; x < size; x += 2)
                {
                    var piece = new PieceMinified(x, y, isWhite, true, false);
                    player1Figures[i] = piece;
                    board.SetBoardCell(x, y, new BoardCell(i, isWhite));
                    i++;
                }
            }

            i = 0;
            for (byte y = 0; y < size / 2 - 1; y++)
            {
                var startX = (byte)(1 - y % 2);
                for (var x = startX; x < size; x += 2)
                {
                    var piece = new PieceMinified(x, y, !isWhite, false, true);
                    player2Figures[i] = piece;
                    board.SetBoardCell(x, y, new BoardCell(i, isWhite));
                    i++;
                }
            }

            for (byte j = 0; j < player1Figures.Length; j++)
            {
                board.Player1Pieces[j] = player1Figures[j];
            }

            for (byte j = 0; j < player2Figures.Length; j++)
            {
                board.Player2Pieces[j] = player2Figures[j];
            }

            return(Next(board, null));
        }
Beispiel #4
0
        private static PieceMinified CheckDirection(PieceMinified piece, BoardMinified board, sbyte directionRight,
                                                    sbyte directionDown)
        {
            var target = board.GetBoardCell((byte)(piece.X + directionRight), (byte)(piece.Y + directionDown));

            if (!target.IsEmpty() && target.IsWhite() != piece.IsWhite)
            {
                var second = board.GetBoardCell((byte)(piece.X + 2 * directionRight),
                                                (byte)(piece.Y + 2 * directionDown));
                if (second.IsEmpty())
                {
                    piece.AddAvailableMove(directionRight, directionDown, true);
                }
            }

            return(piece);
        }
        public void PieceMinificationsTest_1()
        {
            var piece1 = new PieceMinified();
            var piece2 = new PieceMinified();

            Assert.True(piece1.Equals(piece2));

            piece2.CanGoDown = true;
            Assert.True(piece1.Equals(piece2));

            piece1.CanGoUp = true;
            Assert.True(piece1.Equals(piece2));

            piece1.IsCaptured = true;
            Assert.False(piece1.Equals(piece2));

            piece2.IsCaptured = true;
            Assert.True(piece1.Equals(piece2));
        }
Beispiel #6
0
        public void CheckersRulesPrimitiveTest_2()
        {
            var board = BoardMinifiedTest.CreateSampleBoard();

            board.Player1PiecesCount--;

            var pieceToCapture = new PieceMinified(1, 2, false, false, true);

            board.SetBoardCell(1, 2, new BoardCell(1, false));

            board.Player2Pieces[1] = pieceToCapture;

            board = _rules.FastForwardAvailableMoves(board);

            var afterRulesAppending1 = (PieceMinified)board.Player1Pieces[0];

            afterRulesAppending1.GetAvailableMoves()
            .Should()
            .BeEquivalentTo(new[] { new Cell(2, 1), new Cell(), new Cell(), new Cell() });

            var afterRulesAppending2 = (PieceMinified)board.Player1Pieces[1];

            afterRulesAppending2.HasAvailableMoves().Should().BeFalse();
        }