// 마우스 위치 , 클릭 확인 public void RayCastCheck() { if (!Camera.main) { return; } Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (!drowSelect && !graveSelect) { if (Physics.Raycast(ray, out hit, Mathf.Infinity, LayerMask.GetMask("PlayerCard"))) { PlayerHandCheck(hit.collider.gameObject); } else { if (selectViewHand != null) { SelectViewHandReset(); } } if (Physics.Raycast(ray, out hit, Mathf.Infinity, LayerMask.GetMask("PlayerHand"))) { HandCheck(hit.point); } if (Physics.Raycast(ray, out hit, Mathf.Infinity, LayerMask.GetMask("Board"))) { PieceCheck(hit.point); if (selectHand != null) { deployRange.DeployRangeView(); SelectHandCheck(hit.point); } } else { deployRange.DeployRangeNoneView(); board.NoneViewSelectBoard(); viewPieceData.NoneView(); } if (Physics.Raycast(ray, out hit, Mathf.Infinity, LayerMask.GetMask("Turn"))) { if (Input.GetMouseButtonDown(0) && !drowSelect && playerTurn) { NetTurnChange(); } turn.TimeView(); } else { turn.TimeNoneView(); } if (Physics.Raycast(ray, out hit, Mathf.Infinity, LayerMask.GetMask("Graveyard"))) { GraveyardClick(); } else { Graveyard.Instance.GraveNoneMouseView(); } } if (Graveyard.Instance.graveViewB) { if (Physics.Raycast(ray, out hit, 10.0f, LayerMask.GetMask("GraveCard"))) { if (Physics.Raycast(ray, out RaycastHit hit2, 10.0f, LayerMask.GetMask("GraveCardView"))) { if (Input.GetMouseButtonDown(0)) { Graveyard.Instance.SelectGrave(hit); } else { Graveyard.Instance.ViewGraveCard(hit); } } else { Graveyard.Instance.GraveCardReset(); } } else { Graveyard.Instance.GraveCardReset(); } }