Beispiel #1
0
    //Main function
    void Update()
    {
        //print(actionPickup.hasKey());

        transform.localEulerAngles = new Vector3(transform.localEulerAngles.x, Mathf.LerpAngle(transform.localEulerAngles.y, (open ? doorOpenAngle : defaultRotationAngle), Time.deltaTime * smooth), transform.localEulerAngles.z);

        if (Input.GetKeyDown(KeyCode.F) && enter && actionPickup.hasKey())
        {
            open = !open;
        }
        else
        {
            return;
        }
    }
    private void Update()
    {
        if (actionPickup.hasKey())
        {
            keyText = "Press 'F' to open the door";
        }
        else
        {
            keyText = "You need a key to open this door";
        }


        if (!stimer.timeEqualZero())
        {
            if (shieldOn)
            {
                render.enabled   = true;
                collider.enabled = true;
                stimer.playTimer();
            }
            else
            {
                render.enabled   = false;
                collider.enabled = false;
                stimer.stopTimer();
            }
        }
        else
        {
            stimer.resetTimer();
            shieldActivated  = false;
            render.enabled   = false;
            collider.enabled = false;
        }


        if (shieldActivated)
        {
            timer.enabled = true;
            icon.GetComponent <MeshRenderer>().enabled = false;
            icon.GetComponent <Collider>().enabled     = false;

            if (Input.GetKeyDown(KeyCode.M))
            {
                if (!shieldOn)
                {
                    shieldOn = true;
                    actionPickup.dropIt();
                }
                else
                {
                    shieldOn = false;
                }
            }
        }
        else
        {
            shieldOn      = false;
            timer.enabled = false;
            icon.GetComponent <MeshRenderer>().enabled = true;
            icon.GetComponent <Collider>().enabled     = true;
        }
    }