public void StartGame() { ground.parallaxFactor = 120; clouds.parallaxFactor = 100; planeObject.SetActive(true); gameOverScreen.SetActive(false); gameUI.SetActive(true); cameraHolder.GetComponent <CameraFollow>().follow = true; ScoreManager.Instance.CurrentScore = 0; StartCoroutine(ZoomOutCamera()); if (firstTimePlaying) //Show Tutorial { firstTimePlaying = false; PlayerPrefs.SetInt("returningPlayer", 1); pauseButton.SetActive(false); tutorialUI.SetActive(true); } else { planeObject.GetComponent <Movement>().CanMove = true; pickupSpawner.StartSpawning(); missileSpawner.StartSpawning(); } }