// Use this for initialization public void Start() { this.transform.parent = sdGameLevel.instance.transform; money = PickupMoney(0); money.Hide(); money.transform.parent = transform; item = new PickupItem[3]; for (int i = 0; i < 3; i++) { item[i] = PickupItem("", Color.white); item[i].Hide(); item[i].transform.parent = transform; } mainCam = sdGameLevel.instance.mainCamera.gameObject; uiCam = sdGameLevel.instance.UICamera; self = new GameObject(); self.name = "@SelfBubble"; if (uiCam != null) { self.transform.parent = uiCam.transform; } self.transform.localPosition = Vector3.zero; //new Vector3(75,-250.0f,0); self.layer = 11; system = this; }
static PickupMoney PickupMoney(uint uiMoney) { GameObject obj = GameObject.Instantiate(Resources.Load("Bubble/PickupMoney")) as GameObject; PickupMoney p = obj.GetComponent <PickupMoney>(); return(p); }