Beispiel #1
0
    public override void PickUp(PickupGetter getter)
    {
        //first, give health back, if applicable
        Destructible destructible = getter.GetComponent <Destructible>();

        if (destructible != null)
        {
            destructible.RecoverHitPoints(recoveryAmount);
        }

        //then, do our default behavior
        base.PickUp(getter);
    }
    public override void PickUp(PickupGetter getter)
    {
        //first, give health back, if applicable
        Jumper jumper = getter.GetComponent <Jumper>();

        if (jumper != null)
        {
            jumper.jumpImpulse += jumpImpulseIncrease;
        }

        //then, do our default behavior
        base.PickUp(getter);
    }