// Update is called once per frame void Update() { if (enemyHealth <= 0) { Instantiate(deathEffect, transform.position, transform.rotation); Destroy(gameObject); pickup.PickUpManagement(); } }
// Update is called once per frame void Update() { if (enemyHealth <= 0) { Instantiate(deathEffect, transform.position, transform.rotation); PickUpManageScript.PickUpManagement(); loadLevelObject.LoadLevel(); Destroy(gameObject); } }