Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (enemyHealth <= 0)
     {
         Instantiate(deathEffect, transform.position, transform.rotation);
         Destroy(gameObject);
         pickup.PickUpManagement();
     }
 }
 // Update is called once per frame
 void Update()
 {
     if (enemyHealth <= 0)
     {
         Instantiate(deathEffect, transform.position, transform.rotation);
         PickUpManageScript.PickUpManagement();
         loadLevelObject.LoadLevel();
         Destroy(gameObject);
     }
 }