Beispiel #1
0
    /// <summary>
    /// calls through pickColorItemComponent event
    /// </summary>
    private void OnPickColorItemComponentPick(PickColorItemComponent pickColorItemComponent)
    {
        if (SetPickedColorAction == null)
        {
            return;
        }

        SetPickedColorAction.Invoke(pickColorItemComponent.pickColorItem.Color);
        SetPickedColorAction = null;
        ShowPanel(false, null);
    }
    /// <summary>
    /// clear items, choose non dublicated colors, create items
    /// </summary>
    public void GenerateItems(Transform panel, GameObject prefab, Color[] validColors)
    {
        ClearItems();

        for (int i = 0; i < validColors.Length; i++)
        {
            GameObject pickColorItemGmaobject = GameObject.Instantiate(prefab) as GameObject;

            items.Add(pickColorItemGmaobject);

            pickColorItemGmaobject.transform.SetParent(panel);

            PickColorItemComponent pickColorItemComponent = pickColorItemGmaobject.GetComponent <PickColorItemComponent>();

            IPickColorItem pickColorItem = new PickColorItem(validColors[i]);
            pickColorItemComponent.Init(pickColorItem);
        }
    }