public override void Load() { // Will show up in client.log under the ExampleMod name Logger.InfoFormat("{0} example logging", Name); // All code below runs only if we're not loading on a server if (!Main.dedServ) { if (FontExists("Fonts/ExampleFont")) { exampleFont = GetFont("Fonts/ExampleFont"); } // Custom UI PianoUI = new PianoUI(); PianoUI.Activate(); PianistUserInterface = new UserInterface(); PianistUserInterface.SetState(PianoUI); } }
public override void Load() { // Will show up in client.log under the ExampleMod name Logger.InfoFormat("{0} example logging", Name); // Registers a new hotkey instrumentHotKey = RegisterHotKey("Instrument Key", "D"); // See https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb197781(v=xnagamestudio.41) for special keys // All code below runs only if we're not loading on a server if (!Main.dedServ) { if (FontExists("Fonts/ExampleFont")) { exampleFont = GetFont("Fonts/ExampleFont"); } // Custom UI pianoUI = new PianoUI(); pianoUI.Activate(); pianistUserInterface = new UserInterface(); pianistUserInterface.SetState(pianoUI); } }