Beispiel #1
0
 public override void Render(GameTime gameTime)
 {
     base.Render(gameTime);
     sim.Draw(game.SpriteBatch, lb, Color.White, Vector2.Zero);
     game.Write(showFill.ToString() + GeometryHelper.Coords2String(bodies[0].Mesh.GetPosition()), new Vector2(100));
     form.Draw(gameTime);
 }