Beispiel #1
0
 public bool Collision(PhysicsEngine.Object.Rectangle rectangle)
 {
     if ((Math.Abs(Position.X - rectangle.Position.X) >= (Width + rectangle.Width) / 2) && (Math.Abs(Position.Y - rectangle.Position.Y) >= (Height + rectangle.Height) / 2))
     {
         return(true);
     }
     return(false);
 }
Beispiel #2
0
 public bool Collision(PhysicsEngine.Object.Rectangle rectangle)
 {
     //Gör din collision här
     if (rectangle.Position.X == 1)
     {
         return(true);
     }
     return(false);
 }