public bool Collision(PhysicsEngine.Object.Rectangle rectangle) { if ((Math.Abs(Position.X - rectangle.Position.X) >= (Width + rectangle.Width) / 2) && (Math.Abs(Position.Y - rectangle.Position.Y) >= (Height + rectangle.Height) / 2)) { return(true); } return(false); }
public bool Collision(PhysicsEngine.Object.Rectangle rectangle) { //Gör din collision här if (rectangle.Position.X == 1) { return(true); } return(false); }