public RigidBody(PhysicsController physics) { Physics = physics; Id = Guid.NewGuid(); Physics.GetSolver().onAdd += point => { ContactAdd?.Invoke(point); }; }
public RigidBody(PhysicsController physics) { Physics = physics; Id = Guid.NewGuid(); Physics.GetSolver().onAdd += point => { ContactAdd?.Invoke(point); }; }