void Start() { //把線條記錄到hero的 vLine //地板的線條 GameObject goHero = GameObject.Find("hero"); PhysicUnit hero = goHero.GetComponent <PhysicUnit>(); BoxCollider2D b2d = gameObject.GetComponent <BoxCollider2D>(); Vector2 leftPoint = new Vector2(b2d.bounds.min.x, b2d.bounds.max.y); Vector2 rightPoint = new Vector2(b2d.bounds.max.x, b2d.bounds.max.y); //bounds的資訊https://imgur.com/HEPPFdZ PhysicUnit.vLine.Add(new Line(leftPoint, rightPoint)); }
// Use this for initialization void Start() { physicUnit = gameObject.GetComponent <PhysicUnit>(); GameObject.DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { physicUnit = gameObject.GetComponent <PhysicUnit>(); }
public Operand(double value, PhysicUnit physicUnit) { Value = value; PhysicUnit = physicUnit; }