void OnEffectRegionLeave(IPhxControlableInstance other) { PhxSoldier soldier = other as PhxSoldier; if (soldier != null) { Soldiers.Remove(soldier); } }
void OnEffectRegionEnter(IPhxControlableInstance other) { PhxSoldier soldier = other as PhxSoldier; if (soldier != null) { Soldiers.Add(soldier); } }