Beispiel #1
0
 void StreamTactic(IO.XmlElementStream s, Phx.BTacticData tactic)
 {
     if (s.IsReading && IsNotPreloading)
     {
         FixTacticsXml(s, tactic.Name);
     }
     tactic.Serialize(s);
 }
Beispiel #2
0
        void PreloadTactics()
        {
            if (Database.Tactics.Count > 0)
            {
                return;
            }

            foreach (string tactic_filename in GameEngine.Directories.GetFiles(Engine.ContentStorage.Game, Engine.GameDirectory.Tactics,
                                                                               "*" + Phx.BTacticData.kFileExt))
            {
                string tactic_name = System.IO.Path.GetFileNameWithoutExtension(tactic_filename);

                var td = new Phx.BTacticData();
                td.SourceFileName = tactic_filename;

                Database.Tactics.DynamicAdd(td, tactic_name);
            }

            foreach (string tactic_filename in GameEngine.Directories.GetFiles(Engine.ContentStorage.Game, Engine.GameDirectory.Tactics,
                                                                               "*" + Phx.BTacticData.kFileExt + Xmb.XmbFile.kFileExt))
            {
                // get rid of .xmb, then .tactics
                string tactic_name = System.IO.Path.GetFileNameWithoutExtension(tactic_filename);
                tactic_name = System.IO.Path.GetFileNameWithoutExtension(tactic_name);
                if (Database.Tactics.TryGetId(tactic_name).IsNotNone())
                {
                    continue;
                }

                var td = new Phx.BTacticData();
                td.SourceFileName     = tactic_filename;
                td.SourceXmlFileIsXmb = true;

                Database.Tactics.DynamicAdd(td, tactic_name);
            }
        }