private void Start()
    {
        Advertise("VoicePub", "/hololens/audio/user_transcript", 1, out pub);

        voicebox = gameObject.GetComponent <TextToSpeech>();

        // Activation phrase for dictation
        Keywords.Add("Hello", () =>
        {
            ros.std_msgs.String msg = new ros.std_msgs.String("Hello!");
            if (pub != null)
            {
                pub.SendMessage(msg);
            }
            voicebox.StartSpeaking("Hello");
        });

        Keywords.Add("record this", () =>
        {
            PhraseRecognitionSystem.Shutdown();
            StartBeep.Play();
            dictationRecognizer.Start();
        });

        dictationRecognizer = new DictationRecognizer();
        dictationRecognizer.DictationComplete   += DictationComplete;
        dictationRecognizer.DictationError      += DictationError;
        dictationRecognizer.DictationHypothesis += DictationHypothesis;
        dictationRecognizer.DictationResult     += DictationResult;

        keywordRecognizer = new KeywordRecognizer(Keywords.Keys.ToArray());
        keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized;
        keywordRecognizer.Start();
    }
 public void keywordRestart()
 {
     dictationRecognizer.Stop();
     dictationRecognizer.Dispose();
     PhraseRecognitionSystem.Restart();
     keywordRecognizer.Start();
 }
Beispiel #3
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 public void DictationRecognizer_DictationComplete(DictationCompletionCause cause)
 {
     //Shuts off dictator and restarts keyword recognizer
     Debug.Log("Dictation Timeout");
     D_Recognizer.Dispose();
     PhraseRecognitionSystem.Restart();
 }
    private IEnumerator _toggleDictation(bool state)
    {
        if (state)
        {
            keywordRecognizer.Stop();
            PhraseRecognitionSystem.Shutdown();

            while (PhraseRecognitionSystem.Status == SpeechSystemStatus.Running)
            {
                yield return(null);
            }

            dictationRecognizer.Start();
        }
        else
        {
            dictationRecognizer.Stop();

            while (dictationRecognizer.Status == SpeechSystemStatus.Running)
            {
                yield return(null);
            }

            PhraseRecognitionSystem.Restart();
            keywordRecognizer.Start();
        }
    }
        /// <summary>
        /// Ends the recording session.
        /// </summary>
        public static IEnumerator StopRecording()
        {
#if UNITY_EDITOR || UNITY_WSA
            if (!IsListening || isTransitioning)
            {
                Debug.LogWarning("Unable to stop recording");
                yield break;
            }

            IsListening     = false;
            isTransitioning = true;

            Microphone.End(DeviceName);

            if (dictationRecognizer.Status == SpeechSystemStatus.Running)
            {
                dictationRecognizer.Stop();
            }

            while (dictationRecognizer.Status == SpeechSystemStatus.Running)
            {
                yield return(null);
            }

            PhraseRecognitionSystem.Restart();
            isTransitioning = false;
#else
            return(null);
#endif
        }
    public void StartDictation()
    {
        if (PhraseRecognitionSystem.Status != SpeechSystemStatus.Stopped)
        {
            PhraseRecognitionSystem.Shutdown();
        }

        m_DictationRecognizer = new DictationRecognizer();
        m_DictationRecognizer.DictationResult += (string text, ConfidenceLevel confidence) => {
            m_Recognitions.text += text + "\n";
        };
        m_DictationRecognizer.DictationHypothesis += ((string text) => {
            m_Hypotheses.text += text + "\n";
        });
        m_DictationRecognizer.DictationComplete += ((DictationCompletionCause completionCause) => {
            if (completionCause != DictationCompletionCause.Complete)
            {
                Debug.LogErrorFormat("Dictation completed unsuccessfully: {0}.", completionCause);
            }
        });
        m_DictationRecognizer.DictationError += ((string error, int hresult) => {
            Debug.LogErrorFormat("Dictation error: {0}; HResult = {1}.", error, hresult);
        });

        m_DictationRecognizer.Start();
        m_Recognitions.text = "";
        m_Hypotheses.text   = "";
        enableUI("StartDictation");
    }
    public void StartGrammer()
    {
        if (PhraseRecognitionSystem.Status != SpeechSystemStatus.Stopped)
        {
            PhraseRecognitionSystem.Shutdown();
        }

        try {
            m_GrammerRecognizer = new GrammarRecognizer(Application.streamingAssetsPath + "/SRGS/AmexGrammer.xml", ConfidenceLevel.Low);
        } catch (Exception ex) {
            Debug.Log(ex.Message);
        }

        m_GrammerRecognizer.OnPhraseRecognized += ((PhraseRecognizedEventArgs args) => {
            Debug.Log("Phrase recognized..");
            StringBuilder builder = new StringBuilder();
            builder.AppendFormat("{0} ({1}){2}", args.text, args.confidence, Environment.NewLine);
            m_Recognitions.text += builder.ToString();
        });

        m_Recognitions.text = "";

        m_GrammerRecognizer.Start();

        m_Hypotheses.text  = m_GrammerRecognizer.IsRunning? "True": "False";
        m_Hypotheses.text += "\n" + m_GrammerRecognizer.GrammarFilePath;
        enableUI("StartGrammer");
    }
        /// <summary>
        /// Ends the recording session.
        /// </summary>
        public static async Task StopRecordingAsync()
        {
#if UNITY_STANDALONE_WIN || UNITY_WSA || UNITY_EDITOR_WIN
            if (!IsListening || isTransitioning)
            {
                Debug.LogWarning("Unable to stop recording");
                return;
            }

            IsListening     = false;
            isTransitioning = true;

            if (hasListener)
            {
                InputSystem.PopModalInputHandler();
                hasListener = false;
            }

            Microphone.End(DeviceName);

            if (dictationRecognizer.Status == SpeechSystemStatus.Running)
            {
                dictationRecognizer.Stop();
            }

            await new WaitUntil(() => PhraseRecognitionSystem.Status != SpeechSystemStatus.Running);

            PhraseRecognitionSystem.Restart();

            await new WaitUntil(() => PhraseRecognitionSystem.Status == SpeechSystemStatus.Running);

            isTransitioning = false;
#endif // UNITY_STANDALONE_WIN || UNITY_WSA || UNITY_EDITOR_WIN
        }
Beispiel #9
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        /// <inheritdoc />
        public async Task StartRecordingAsync(GameObject listener = null, float initialSilenceTimeout = 5f, float autoSilenceTimeout = 20f, int recordingTime = 10, string micDeviceName = "")
        {
#if UNITY_STANDALONE_WIN || UNITY_WSA || UNITY_EDITOR_WIN
            IMixedRealityInputSystem inputSystem = Service as IMixedRealityInputSystem;

            if (IsListening || isTransitioning || inputSystem == null || !Application.isPlaying)
            {
                Debug.LogWarning("Unable to start recording");
                return;
            }

            if (dictationRecognizer == null && InputSystemProfile.SpeechCommandsProfile.SpeechRecognizerStartBehavior == AutoStartBehavior.ManualStart)
            {
                InitializeDictationRecognizer();
            }

            hasFailed       = false;
            IsListening     = true;
            isTransitioning = true;

            if (listener != null)
            {
                hasListener = true;
                inputSystem.PushModalInputHandler(listener);
            }

            if (PhraseRecognitionSystem.Status == SpeechSystemStatus.Running)
            {
                PhraseRecognitionSystem.Shutdown();
            }

            await waitUntilPhraseRecognitionSystemHasStopped;
            Debug.Assert(PhraseRecognitionSystem.Status == SpeechSystemStatus.Stopped);

            // Query the maximum frequency of the default microphone.
            int minSamplingRate; // Not used.
            deviceName = micDeviceName;
            Microphone.GetDeviceCaps(deviceName, out minSamplingRate, out samplingRate);

            dictationRecognizer.InitialSilenceTimeoutSeconds = initialSilenceTimeout;
            dictationRecognizer.AutoSilenceTimeoutSeconds    = autoSilenceTimeout;
            dictationRecognizer.Start();

            await waitUntilDictationRecognizerHasStarted;
            Debug.Assert(dictationRecognizer.Status == SpeechSystemStatus.Running);

            if (dictationRecognizer.Status == SpeechSystemStatus.Failed)
            {
                inputSystem.RaiseDictationError(inputSource, "Dictation recognizer failed to start!");
                return;
            }

            // Start recording from the microphone.
            dictationAudioClip = Microphone.Start(deviceName, false, recordingTime, samplingRate);
            textSoFar          = new StringBuilder();
            isTransitioning    = false;
#else
            await Task.CompletedTask;
#endif
        }
    private void Awake()
    {
        dictationRecognizer = new DictationRecognizer();
        dictationRecognizer.AutoSilenceTimeoutSeconds = TIMEOUT;
        // 3.a: Register for dictationRecognizer.DictationHypothesis and implement DictationHypothesis below
        // This event is fired while the user is talking. As the recognizer listens, it provides text of what it's heard so far.
        dictationRecognizer.DictationHypothesis += DictationRecognizer_DictationHypothesis;

        // 3.a: Register for dictationRecognizer.DictationComplete and implement DictationComplete below
        // This event is fired when the recognizer stops, whether from Stop() being called, a timeout occurring, or some other error.
        dictationRecognizer.DictationComplete += DictationRecognizer_DictationComplete;

        dictationRecognizer = new DictationRecognizer();
        dictationRecognizer.AutoSilenceTimeoutSeconds = TIMEOUT;
        // 3.a: Register for dictationRecognizer.DictationHypothesis and implement DictationHypothesis below
        // This event is fired while the user is talking. As the recognizer listens, it provides text of what it's heard so far.
        dictationRecognizer.DictationHypothesis += DictationRecognizer_DictationHypothesis;

        // 3.a: Register for dictationRecognizer.DictationComplete and implement DictationComplete below
        // This event is fired when the recognizer stops, whether from Stop() being called, a timeout occurring, or some other error.
        dictationRecognizer.DictationComplete += DictationRecognizer_DictationComplete;

        PhraseRecognitionSystem.Shutdown();
        dictationRecognizer.Start();
        // Query the maximum frequency of the default microphone. Use 'unused' to ignore the minimum frequency.
        int unused;

        Microphone.GetDeviceCaps(deviceName, out unused, out samplingRate);
        Microphone.Start(deviceName, false, messageLength, samplingRate);
    }
Beispiel #11
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        /// <summary>
        /// Ends the recording session.
        /// </summary>
        private IEnumerator StopListeningInternal()
        {
            #if UNITY_WSA || UNITY_STANDALONE_WIN
            if (!isListening || isTransitioning)
            {
                LogWarn("Unable to stop recording");
                yield break;
            }

            isListening     = false;
            isTransitioning = true;

            LogInfo("Stopping microphone");
            Microphone.End(deviceName);

            LogInfo("Stopping dictation");
            if (dictationRecognizer.Status == SpeechSystemStatus.Running)
            {
                dictationRecognizer.Stop();
            }

            LogInfo("Waiting for speech to stop");
            while (dictationRecognizer.Status == SpeechSystemStatus.Running)
            {
                yield return(null);
            }

            PhraseRecognitionSystem.Restart();
            isTransitioning = false;

            LogInfo("Stopped listening");
            #else
            return(null);
            #endif
        }
Beispiel #12
0
    /// <summary> ############################################################
    /// ---------------------  Dictation Methods below  ----------------------
    /// </summary> ###########################################################
    public void noteTaking()
    {
        // stop keyword recognizer to prevent dictation recognition conflict
        PhraseRecognitionSystem.Shutdown();

        Debug.Log("Shutting down Phrase Recognition");

        dictationRecognizer = new DictationRecognizer();

        dictationRecognizer.InitialSilenceTimeoutSeconds = 6f;
        dictationRecognizer.AutoSilenceTimeoutSeconds    = 6f;

        dictationRecognizer.DictationResult     += dictationRecognizer_DictationResult;
        dictationRecognizer.DictationHypothesis += dictationRecognizer_DictationHypothesis;
        dictationRecognizer.DictationComplete   += dictationRecognizer_DictationComplete;
        dictationRecognizer.DictationError      += dictationRecognizer_DictationError;

        // Used for debugging to show dictation parameters has been activated.
        // So, dictation can be used in App.
        Debug.Log("Initiliazed Dictation Recognizer");

        // Start dictation recogntion
        dictationRecognizer.Start();

        // Change bool to true for dictation control
        IsRunning = true;

        checkDictationOn();

        // Used for debugging to show dictation recognizer has started.
        Debug.Log("Dictation started");
    }
Beispiel #13
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 /* Dictation complete event handler
  * Converts the user input array to a single string. If no user input was recognized,
  * uses TTS to tell the user that no input was recognized. Otherwise, tells the user
  * what was heard and tries to convert it to a location. If conversion was successful
  * then the user will be guided to the route, otherwise use TTS to inform the user that
  * a route could not be found. Restarts the keyword recognizer whether a route was found
  * or not incase the user wants to change their location.
  */
 public void DictationRecognizer_DictationComplete(DictationCompletionCause cause)
 {
     userInputLength = 0;
     Debug.Log("SI: Dictation complete, stopped listening");
     userInputStr = string.Join(" ", userInputArr).TrimEnd();
     Debug.Log("SI: You said " + userInputStr);
     if (emptyInput(userInputStr))
     {
         Say("Sorry, I did not catch that. Please try again.");
     }
     else
     {
         string StrToSend = "Your chosen destination is " + userInputStr;
         Say(StrToSend);
         try
         {
             router.PlaceNameToCoords(userInputStr);
         }
         catch
         {
             Say("Sorry, I cannot find a route to " + userInputStr + ", please choose another destination.");
         }
     }
     for (int i = 0; i < userInputArr.Length; i++)
     {
         userInputArr[i] = null;
     }
     PhraseRecognitionSystem.Restart();
 }
Beispiel #14
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 public void StopRecording(DictationRecognizer.DictationResultDelegate dictationResultDelegate)
 {
     Microphone.End(deviceName);
     dictationRecognizer.Stop();
     dictationRecognizer.DictationResult -= dictationResultDelegate;
     PhraseRecognitionSystem.Restart();
 }
Beispiel #15
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    private void OnBotResponse(object sender, Assets.BotDirectLine.BotResponseEventArgs e)
    {
        Debug.Log($"OnBotResponse: {e.ToString()}");

        switch (e.EventType)
        {
        case EventTypes.ConversationStarted:
            if (!string.IsNullOrWhiteSpace(e.ConversationId))
            {
                // Store the ID
                textToSpeech.SpeakSsml("<?xml version=\"1.0\"?><speak speed=\"80%\" version=\"1.0\" xmlns=\"http://www.w3.org/2001/10/synthesis\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xsi:schemaLocation=\"http://www.w3.org/2001/10/synthesis http://www.w3.org/TR/speech-synthesis/synthesis.xsd\" xml:lang=\"en-US\">Bot connection established!</speak>");
                conversationId = e.ConversationId;
            }
            else
            {
                textToSpeech.SpeakSsml("<?xml version=\"1.0\"?><speak speed=\"80%\" version=\"1.0\" xmlns=\"http://www.w3.org/2001/10/synthesis\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xsi:schemaLocation=\"http://www.w3.org/2001/10/synthesis http://www.w3.org/TR/speech-synthesis/synthesis.xsd\" xml:lang=\"en-US\">Error while connecting to Bot!</speak>");
            }
            break;

        case EventTypes.MessageSent:
            if (!string.IsNullOrEmpty(conversationId))
            {
                // Get the bot's response(s)
                BotDirectLineManager.Instance.GetMessagesAsync(conversationId).Wait();
            }

            break;

        case EventTypes.MessageReceived:
            // Handle the received message(s)
            if (!string.IsNullOrWhiteSpace(conversationId))
            {
                var messageActivity = e.Messages.LastOrDefault();
                Debug.Log(messageActivity.Text);
                textToSpeech.SpeakSsml("<?xml version=\"1.0\"?><speak speed=\"80%\" version=\"1.0\" xmlns=\"http://www.w3.org/2001/10/synthesis\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xsi:schemaLocation=\"http://www.w3.org/2001/10/synthesis http://www.w3.org/TR/speech-synthesis/synthesis.xsd\" xml:lang=\"en-US\"> " + messageActivity.Text + "</speak>");

                dictationRecognizer.Stop();

                dictationRecognizer.DictationResult     -= DictationRecognizer_DictationResult;
                dictationRecognizer.DictationHypothesis -= DictationRecognizer_DictationHypothesis;
                dictationRecognizer.DictationComplete   -= DictationRecognizer_DictationComplete;
                dictationRecognizer.DictationError      -= DictationRecognizer_DictationError;

                dictationRecognizer.Dispose();

                //do
                //{

                //} while (dictationRecognizer.Status != SpeechSystemStatus.Stopped);

                PhraseRecognitionSystem.Restart();
            }
            break;

        case EventTypes.Error:
            // Handle the error
            break;
        }
    }
Beispiel #16
0
 public void DictationRecognizer_DictationError(string error, int hresult)
 {
     ShowOnBillboard(WrapText(error, 40));
     D_Recognizer.Dispose();
     // For some reason phrase recognition is broken
     // after dictation error unless we restart it.
     PhraseRecognitionSystem.Restart();
 }
Beispiel #17
0
 public void keywordRestart()
 {
     dictationRecognizer.Stop();
     dictationRecognizer.Dispose();
     IsRunning = false;
     checkDictationOn();
     PhraseRecognitionSystem.Restart();
     keywordRecognizer.Start();
 }
Beispiel #18
0
        private void RestartPhraseRecognitionSystem()
        {
            if (PhraseRecognitionSystem.Status == SpeechSystemStatus.Running)
            {
                return;
            }

            PhraseRecognitionSystem.Restart();
        }
Beispiel #19
0
        private void ShutdownPhraseRecognitionSystem()
        {
            if (PhraseRecognitionSystem.Status != SpeechSystemStatus.Running)
            {
                return;
            }

            PhraseRecognitionSystem.Shutdown();
        }
Beispiel #20
0
    private void DictationRecognizer_DictationResult(string text, ConfidenceLevel confidence)
    {
        GameObject holoMenu = null;

        Debug.Log("String heard: " + text);
        dictationRecognizer.Stop();


        // Cases to set holoMenu to the correct menu
        if (text.ToLower().Equals("main") || text.ToLower().Equals("main menu") || text.ToLower().Equals("maine") || text.ToLower().Equals("mean"))
        {
            holoMenu = mc.m_mainMenu;
        }
        else if (text.ToLower().Equals("biometrics"))
        {
            holoMenu = mc.m_biometricsMenu;
        }
        else if (text.ToLower().Equals("help"))
        {
            holoMenu = mc.m_helpMenu;
        }
        else if (text.ToLower().Equals("music"))
        {
            holoMenu = mc.m_musicMenu;
        }
        else if (text.ToLower().Equals("settings"))
        {
            holoMenu = mc.m_settingsMenu;
        }
        else if (text.ToLower().Equals("brightness"))
        {
            holoMenu = mc.m_brightnessMenu;
        }
        else if (text.ToLower().Equals("volume"))
        {
            holoMenu = mc.m_volumeMenu;
        }
        else if (text.ToLower().Equals("procedure"))
        {
            holoMenu = mc.m_blankTaskMenu;
        }
        else
        {
            Debug.Log("Cmd not recognized.");
            // This does not fail eloquently
        }


        // call function in MenuController to retrieve the specific menu
        if (holoMenu != null)
        {
            mc.Retrieve(holoMenu);
        }

        dictationRecognizer.Dispose();
        PhraseRecognitionSystem.Restart();
    }
Beispiel #21
0
 void OnEnable()
 {
     wordRecog = new DictationRecognizer(ConfidenceLevel.Low, DictationTopicConstraint.Dictation);
     wordRecog.DictationResult += WordRecog_DictationResult;
     PhraseRecognitionSystem.Shutdown();
     wordRecog.Start();
     Debug.Log("Enabled");
     textMeshPro.GetComponent <TextMeshPro>().text = "Listening...";
 }
 //where and when do we call this
 public void stopKeywordRecognizer()
 {
     PhraseRecognitionSystem.Shutdown();
     if (keywordRecognizer != null)
     {
         keywordRecognizer.Stop();
         keywordRecognizer.Dispose();
     }
 }
    void IDictationHandler.OnDictationError(DictationEventData eventData)
    {
        isRecording        = false;
        speechToTextOutput = eventData.DictationResult;
        Debug.LogError(eventData.DictationResult);
        StartCoroutine(DictationInputManager.StopRecording());

        PhraseRecognitionSystem.Restart();
    }
    public void noteTaking()
    {
        // stop keyword recognizer to prevent dictation recognition conflict
        PhraseRecognitionSystem.Shutdown();

        Debug.Log("Shutting down Phrase Recognition");

        dictationRecognizer = new DictationRecognizer();

        dictationRecognizer.InitialSilenceTimeoutSeconds = 6f;
        dictationRecognizer.AutoSilenceTimeoutSeconds    = 6f;

        dictationRecognizer.DictationResult += (string text, ConfidenceLevel confidence) =>
        {
            // Displays what the App belives was spoken and displays it in console
            Debug.LogFormat("Dictation result: {0}", text);

            // Displays what was said to the UI
            dictationDisplay.text = text;
        };

        dictationRecognizer.DictationHypothesis += (text) =>
        {
            // Displays what the App processed was spoken
            Debug.LogFormat("Dictation hypothesis: {0}", text);
        };

        dictationRecognizer.DictationComplete += (completionCause) =>
        {
            if (completionCause != DictationCompletionCause.Complete)
            {
                Debug.LogErrorFormat("Dictation completed unsuccessfully: {0}.", completionCause);
            }
            Debug.Log("Dictation complete");

            keywordRestart();
        };

        dictationRecognizer.DictationError += (error, hresult) =>
        {
            Debug.LogErrorFormat("Dictation error: {0}; HResult = {1}.", error, hresult);
        };

        // Used for debugging to show dictation parameters has been activated.
        // So, dictation can be used in App.
        Debug.Log("Initiliazed Dictation Recognizer");

        // Start dictation recogntion
        dictationRecognizer.Start();

        // Change bool to true for dictation control
        IsRunning = true;

        // Used for debugging to show dictation recognizer has started.
        Debug.Log("Dictation started");
    }
Beispiel #25
0
 void destroyDictationRecognizer()
 {
     if (mc.m_overlapMessage.gameObject.activeSelf)
     {
         mc.toggleDisplay(mc.m_overlapMessage);
     }
     dictationRecognizer.Stop();
     dictationRecognizer.Dispose();
     PhraseRecognitionSystem.Restart();
 }
        private IEnumerator FinishStopRecording()
        {
            while (dictationRecognizer.Status == SpeechSystemStatus.Running)
            {
                yield return(null);
            }

            PhraseRecognitionSystem.Restart();
            isTransitioning = false;
        }
 //method to restart game
 private void ResetGame()
 {
     //set movement state false
     startgame.SetMovementState(false);
     //Shut down phraze recognition system, as cannot have both dictation and phraze active at same time - https://docs.microsoft.com/en-us/windows/mixed-reality/voice-input-in-unity
     PhraseRecognitionSystem.Shutdown();
     GameObject.Find("Kinect Manager").GetComponent <KManager>()._kinect.Close();
     //reload scene
     SceneManager.LoadScene(0);
 }
Beispiel #28
0
        public AudioClip StartRecording(DictationRecognizer.DictationResultDelegate dictationResultDelegate)
        {
            if (PhraseRecognitionSystem.Status == SpeechSystemStatus.Running)
            {
                PhraseRecognitionSystem.Shutdown();
            }

            dictationRecognizer.DictationResult += dictationResultDelegate;
            dictationRecognizer.Start();
            return(Microphone.Start(deviceName, false, RECORD_MAX_TIME_IN_SECONDS, samplingRate));
        }
    /// <summary>
    /// Turns on the dictation recognizer and begins recording audio from the default microphone.
    /// </summary>
    /// <returns>The audio clip recorded from the microphone.</returns>
    public AudioClip StartRecording()
    {
        PhraseRecognitionSystem.Shutdown();

        dictationRecognizer.Start();

        dictationDisplay.text = "Dictation is starting. It may take time to display your text the first time, but begin speaking now...";

        hasRecordingStarted = true;
        return(Microphone.Start(deviceName, true, messageLength, samplingRate));
    }
 /// <summary>
 /// This event is fired when the recognizer stops, whether from Stop() being called, a timeout occurring, or some other error.
 /// Typically, this will simply return "Complete". In this case, we check to see if the recognizer timed out.
 /// </summary>
 /// <param name="cause">An enumerated reason for the session completing.</param>
 private void DictationRecognizer_DictationComplete(DictationCompletionCause cause)
 {
     Debug.Log("MICROPHONE COMPLETE: " + cause);
     if (cause == DictationCompletionCause.TimeoutExceeded)
     {
         dictationRecognizer.Start();
         return;
     }
     ;
     PhraseRecognitionSystem.Restart();
 }