void Start() { phpSender = GameObject.Find("Nameholder").GetComponent <PhpSender>(); hitSound = GetComponent <AudioSource>(); shake = GameObject.Find("Main Camera").GetComponent <Shake>(); hitParticle = GetComponentInChildren <ParticleSystem>(); balloon = GameObject.Find("Balloon"); balloon.transform.position = transform.position; cameraObject = GameObject.Find("Main Camera"); animator = GetComponent <Animator>(); }
void Start() { phpSender = GameObject.Find("Nameholder").GetComponent<PhpSender>(); hitSound = GetComponent<AudioSource>(); shake = GameObject.Find("Main Camera").GetComponent<Shake>(); hitParticle = GetComponentInChildren<ParticleSystem>(); balloon = GameObject.Find("Balloon"); balloon.transform.position = transform.position; cameraObject = GameObject.Find("Main Camera"); animator = GetComponent<Animator>(); }
void Awake() { sender = GameObject.Find ("Nameholder").GetComponent<PhpSender>(); nameObject = GameObject.Find ("NameText"); scoreObject = GameObject.Find ("ScoreText"); nameBoard = nameObject.GetComponent<Text>(); scoreBoard = scoreObject.GetComponent<Text>(); //Gets the score from PHP scorelist = sender.getCurrentScoreList; //Puts the score on screen foreach (string score in scorelist) { string[] lijn = score.Split(','); displayName += lijn[0].ToString() + "\n"; displayScore += lijn[1].ToString() + "\n"; } nameBoard.text = displayName; scoreBoard.text = displayScore; }
void Awake() { sender = GameObject.Find("Nameholder").GetComponent <PhpSender>(); nameObject = GameObject.Find("NameText"); scoreObject = GameObject.Find("ScoreText"); nameBoard = nameObject.GetComponent <Text>(); scoreBoard = scoreObject.GetComponent <Text>(); //Gets the score from PHP scorelist = sender.getCurrentScoreList; //Puts the score on screen foreach (string score in scorelist) { string[] lijn = score.Split(','); displayName += lijn[0].ToString() + "\n"; displayScore += lijn[1].ToString() + "\n"; } nameBoard.text = displayName; scoreBoard.text = displayScore; }