void Awake()
 {
     this.animator = this.GetComponent <Animator>();
     this.tv       = this.GetComponent <PhotonTransformViewClassic>();
     if (!this.animator)
     {
         Debug.LogError("PlayerAnimatorManager is Missing Animator Component", this);
     }
 }
Beispiel #2
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    void Start()
    {
        pView      = GetComponent <PhotonView>();
        rBody      = GetComponent <Rigidbody>();
        pTransform = GetComponent <PhotonTransformViewClassic>();

        availableDirections = new List <Direction> {
            Direction.Up, Direction.Down,
            Direction.Forward, Direction.Backward, Direction.Right, Direction.Left
        };
    }
Beispiel #3
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    private void Awake()
    {
        characterController        = GetComponent <CharacterController>();
        photonView                 = GetComponent <PhotonView>();
        photonTransformViewClassic = GetComponent <PhotonTransformViewClassic>();

        if (IsRemote)
        {
            FindObjectOfType <RemotePlayerInstantiationProvider>().OnRemotePlayerInstantiatedInvoke(this);
        }
    }
 private void Awake()
 {
     pView = GetComponent <PhotonView>();
     characterController = GetComponent <CharacterController>();
     characterAnimator   = GetComponent <Animator>();
     pTransform          = GetComponent <PhotonTransformViewClassic>();
     externalMovement    = gameObject.AddComponent <PlayerExternalMovement>();
     SetExternalMovement(false);
     isDashing     = false;
     playerInAir   = false;
     currentSpeed  = forwardSpeed;
     isGrounded    = true;
     canWallJump   = true;
     isWallGliding = false;
 }
 private void Awake() {
     this.Body = GetComponent<Rigidbody>();
     this.Handler = GetComponent<MovementHandler>();
     this.PhotonTransformView = GetComponent<PhotonTransformViewClassic>();
 }