// Set testing // Second practice is same type as testing public void SetTesting(PhaseTypes t) { myPhases [(int)PhaseNames.Rest2].Name = "Rest Phase"; if (t == PhaseTypes.CW4) { myPhases [(int)PhaseNames.Practice2].Name = "CW4 Practice Phase"; myPhases [(int)PhaseNames.Test].Name = "CW4 Test Phase"; } else { myPhases [(int)PhaseNames.Practice2].Name = "Resetting Practice Phase"; myPhases [(int)PhaseNames.Test].Name = "Resetting Test Phase"; } }
// Set learning // First practice is same type as learning public void SetLearning(PhaseTypes t) { myPhases [(int)PhaseNames.Rest1].Name = "Rest Phase"; if (t == PhaseTypes.CW4) { myPhases [(int)PhaseNames.Practice1].Name = "CW4 Practice Phase"; myPhases [(int)PhaseNames.Learning].Name = "CW4 Learning Phase"; } else { myPhases [(int)PhaseNames.Practice1].Name = "Resetting Practice Phase"; myPhases [(int)PhaseNames.Learning].Name = "Resetting Learning Phase"; } }
private void CommonMuteControl(MuteType muteType) { _logger.LogDebug($"Game({_game.Code.Code}) mute task start."); var mtasks = new List <Task>(); foreach (var user in _guildMembersInVC.Values) { var nextMuteState = CreateNextMuteState(user, muteType); if (NeedMuteControl(user, nextMuteState)) { mtasks.Add(user.ModifyAsync(x => { x.Mute = nextMuteState.Mute; x.Deaf = nextMuteState.Deaf; })); } } try { Task.WhenAll(mtasks); } catch (Exception e) { LogStackTrace(e, "CommonMuteControl"); } _delayTimer?.Stop(); _delayTimer?.Dispose(); _delayTimer = null; // Change current phase switch (muteType) { case MuteType.TaskPhase: _phase = PhaseTypes.Task; break; case MuteType.MeetingPhase: _phase = PhaseTypes.Meeting; break; case MuteType.Default: _phase = PhaseTypes.Lobby; break; } PutInternalInfo(); UpdateEmbedMonitor(); }
internal MuteController( ILogger <Discostor> logger, IGame game, SocketGuildUser user, DiscordBotConfig config, EmoteManager emoteManager) { _logger = logger; _game = game; _config = config; _emoteManager = emoteManager; VoiceChannel = user.VoiceChannel; _phase = PhaseTypes.Unknown; if (game.GameState != GameStates.Started) { _phase = PhaseTypes.Lobby; } // add players using (_logger.BeginScope("players")) { _logger.LogDebug($"Game \"{game.Code.Code}\" players:"); foreach (var player in _game.Players) { _players[player.Client.Id] = player; _isDead[player.Client.Id] = player.Character.PlayerInfo.IsDead; _logger.LogDebug($" {player.Character.PlayerInfo.PlayerName}"); } } // add vc members using (_logger.BeginScope("vc-members")) { _logger.LogDebug($"VC \"{VoiceChannel.Name}\" members:"); foreach (var vcuser in user.VoiceChannel.Users) { _guildMembersInVC[vcuser.Id] = vcuser; _defaultVCProps[vcuser.Id] = CreateCurrentMuteState(vcuser); _logger.LogDebug($" {vcuser.Username}"); } } _logger.LogDebug($"MuteController created."); }