Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        phase       = PhaseHandler.phase;
        roundCount  = PhaseHandler.roundCount;
        timeLeft    = PhaseHandler.timeLeft;
        leadingTeam = PhaseHandler.leadingTeam;
        title       = $"{phase} Phase";
        descriptionTextMesh.text = $"{title}\n{description}";

        if (phase == PhaseHandler.Phase.Action)
        {
            description = "Fight!\n";
        }

        if (phase == PhaseHandler.Phase.Decision)
        {
            description = "Select opponent and weapon!";
            descriptionTextMesh.text += $"\nTime left: {timeLeft.ToString("F0")} seconds";
        }

        if (phase == PhaseHandler.Phase.End)
        {
            string roundWord = roundCount == 1 ? "round" : "rounds";
            descriptionTextMesh.text = $"Total time: {PhaseHandler.passedGameSeconds.ToString("F0")}\nGame ended after {roundCount} {roundWord}.\nTeam {leadingTeam} won!";
        }
    }
Beispiel #2
0
    // searches for the player of the other team by chosing the other team and the target row
    public PlayerProperties GetTargetPlayer(PhaseHandler.RowPosition row)
    {
        PhaseHandler.Team       team            = player.team == PhaseHandler.Team.Left ? PhaseHandler.Team.Right : PhaseHandler.Team.Left;
        List <PlayerProperties> matchingPlayers = players.FindAll(somePlayer => somePlayer.team == team &&
                                                                  somePlayer.rowPosition == row);

        if (matchingPlayers.Count == 1)
        {
            print($"Matching target player is: {matchingPlayers[0].playerName}, was called from { new StackFrame(1, true).GetMethod().Name}");
            return(matchingPlayers[0]);
        }

        else
        {
            // more or less than one player found
            print($"found {matchingPlayers.Count} matching players, but there should be only exactly 1");
            if (matchingPlayers.Count > 1)
            {
                print("found following players:");
                foreach (PlayerProperties player in matchingPlayers)
                {
                    print(player.playerName);
                }
            }
            throw new InvalidOperationException();
        }
    }
Beispiel #3
0
    // Update is called once per frame
    void Update()
    {
        phase       = PhaseHandler.phase;
        roundCount  = PhaseHandler.roundCount;
        timeLeft    = PhaseHandler.timeLeft;
        leadingTeam = PhaseHandler.leadingTeam;
        title       = $"{phase} Phase";

        // TODO time left should be set via interconnections group instead of here
        descriptionTextMesh.text = $"Time left: {(PhaseHandler.maxGameSeconds - PhaseHandler.passedGameSeconds).ToString("F0")} \nRound {roundCount}\n{leadingTeam} is leading.\n{description}";


        if (phase == PhaseHandler.Phase.End)
        {
            string roundWord = roundCount == 1 ? "round" : "rounds";
            descriptionTextMesh.text = $"Total time: {PhaseHandler.passedGameSeconds.ToString("F0")}\nGame ended after {roundCount} {roundWord}.\nTeam {leadingTeam} won!";
        }
    }
    public void GetWinners()
    {
        if (phase == PhaseHandler.Phase.End)
        {
            print("end phase!");
            PhaseHandler.Team leadingTeam = PhaseHandler.leadingTeam;

            int[] firstPlaceIndices = players.Select((v, i) => new { v, i })
                                      .Where(x => x.v.team == leadingTeam)
                                      .Select(x => x.i).ToArray();


            int[] secondPlaceIndices = players.Select((v, i) => new { v, i })
                                       .Where(x => x.v.team != leadingTeam)
                                       .Select(x => x.i).ToArray();

            // since this is a teamVsTeam game, there are no 3rd/4th places
            MiniGameFinished(firstPlace: firstPlaceIndices, secondPlace: secondPlaceIndices, thirdPlace: new int[] { }, fourthPlace: new int[] { });
        }
    }