Beispiel #1
0
    public void EnterPhase(Type newPhase)
    {
        _currentPhase?.Exit();

        var paramArray = new object[] { _game, (Action <Type>)EnterPhase };

        _currentPhase = (Phase)Activator.CreateInstance(newPhase, paramArray);
        _currentPhase.Enter();
    }
Beispiel #2
0
 void NextPhase()
 {
     currentPhase.Exit();
     currentPhase.running = false;
     phaseNum++;
     if (phases.Count > phaseNum)
     {
         currentPhase         = phases[phaseNum];
         currentPhase.running = true;
         currentPhase.Enter();
         currentPhase.Run();
         return;
     }
     animating = false;
 }
Beispiel #3
0
 void NextPhase()
 {
     currentPhase.Exit();
     currentPhase.running = false;
     phaseNum++;
     if (phases.Count > phaseNum)
     {
         currentPhase         = phases[phaseNum];
         currentPhase.running = true;
         currentPhase.Enter();
         currentPhase.Run();
         return;
     }
     Debug.Log("-=====[Stopped]=====-");
     animating = false;
 }