Beispiel #1
0
    void OnDestroy()
    {
        PetDifficultItem pdiffc = null;

        for (int i = 0; i < itemPool_.Count; ++i)
        {
            pdiffc = itemPool_[i].GetComponent <PetDifficultItem>();
            pdiffc.OnSelectDifficult -= OnSelectDifficult;
        }
    }
Beispiel #2
0
    public void UpdateUI(PetActivityData data)
    {
        if (itemPool_ == null)
        {
            itemPool_ = new List <GameObject>();
        }

        string[]         diffc  = data.difficults_;
        GameObject       go     = null;
        PetDifficultItem pdiffc = null;
        bool             isNew  = false;

        for (int i = 0; i < diffc.Length; ++i)
        {
            if (i < itemPool_.Count)
            {
                go = itemPool_[i];
            }
            else
            {
                isNew = true;
                go    = (GameObject)GameObject.Instantiate(item_) as GameObject;
                go.transform.parent        = grid_.transform;
                go.transform.localScale    = Vector3.one;
                go.transform.localPosition = Vector3.zero;
                go.SetActive(true);
                itemPool_.Add(go);
            }

            pdiffc = go.GetComponent <PetDifficultItem>();
            int lvLmt = 0;
            if (data.levels_.Length > i)
            {
                lvLmt = int.Parse(data.levels_[i]);
            }
            pdiffc.SetData(i, int.Parse(diffc[i]), lvLmt);

            if (isNew)
            {
                pdiffc.OnSelectDifficult += OnSelectDifficult;
            }
        }
        grid_.Reposition();
    }