protected override void Update()
    {
        if (victim != null)
        {
            if (lifetime > airTime)
            {
                victim.transform.position += new Vector3(0f, 0.9f * Time.deltaTime, 0f);
            }
            if (lifetime < fadeTime)
            {
                sr.color              = new Color(1f, 1f, 1f, (fadeTime - lifetime) / fadeTime);
                transform.localScale -= scaleVector * Time.deltaTime;
            }

            transform.Rotate(rotVector * Time.deltaTime);

            transform.position = victim.transform.position;
            if (victim.transform.position.x > GameVars.WallRightSoft)
            {
                victim.IS_FACING_RIGHT = false;
            }
            else if (victim.transform.position.x < GameVars.WallLeftSoft)
            {
                victim.IS_FACING_RIGHT = true;
            }
            victim.Scare(1);
            base.Update();
        }
        else
        {
            Finish();
        }
    }
Beispiel #2
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Person"))
     {
         Person2 p = other.transform.GetComponent <Person2>();
         p.Scare(damage);
         //	Debug.Log ("Scaring for "+damage+" damage.");
     }
 }
Beispiel #3
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Person"))
     {
         //Debug.Log ("Spider collided with person");
         Person2 p = other.transform.GetComponent <Person2>();
         p.Scare(damage);
     }        // else {
     //Debug.Log ("Spider collided with non-person");
     //}
 }
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Person"))
     {
         Person2 p = other.GetComponent <Person2>();
         p.Scare(damage);
     }
     if (!grounded)
     {
         // the monster doesn't jump, so only check this once
         if (other.CompareTag("Solid") && other.transform.position.y < this.transform.position.y)
         {
             grounded  = true;
             fallspeed = 0f;
         }
     }
 }
 public void SetVictim(GameObject g)
 {
     victim = g.GetComponent <Person2>();
     victim.Scare(damage);
     victim.SetPossessed(true);
 }
Beispiel #6
0
 public override void Flip(Person2 p)
 {
     Flip();
     p.Scare(damage);
 }