Beispiel #1
0
 private void Start()
 {
     if (!perm)
     {
         perm = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
Beispiel #2
0
    public static PermanentUI perm;//instance of object

    private void Start()
    {
        DontDestroyOnLoad(gameObject);//dot destroy object when new create new istance of object
        if (!perm)
        {
            perm = this;
        }
        else
        {
            Destroy(gameObject);
        }
    }
    private void Start()
    {
        DontDestroyOnLoad(gameObject);

        if (!perm)
        {
            perm = this;
        }
        else
        {
            Destroy(gameObject);
        }
    }
Beispiel #4
0
    private void Start()
    {
        DontDestroyOnLoad(gameObject);

        // singleton
        if (!perm)
        {
            perm = this; // this = current instance
        }
        else
        {
            Destroy(gameObject);
        }
    }
    private void Start()
    {
        scene3 = SceneManager.GetActiveScene();

        if (!perm)
        {
            perm = this;
        }

        else
        {
            Destroy(gameObject);
        }
    }
Beispiel #6
0
 private void Start()
 {
     cherryText.text   = "X " + cherries.ToString();
     healthAmount.text = "Health " + health.ToString();
     DontDestroyOnLoad(gameObject);
     // singleton
     if (!perm)
     {
         perm = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
    private void Start()
    {
        DontDestroyOnLoad(gameObject);
        //Singleton
        if (!perm)
        {
            perm = this;//this = current instance
        }
        else
        {
            Destroy(gameObject);
        }

        var tempColor = star1.alpha;

        star1.alpha = tempColor;
        var tempColor1 = star1.alpha;

        star2.alpha = tempColor;
        var tempColor2 = star1.alpha;

        star3.alpha = tempColor;
    }
Beispiel #8
0
 /// <summary>
 /// zniszcznie  UI
 /// </summary>
 public void DestroyUI()
 {
     perm = null;
     Destroy(gameObject);
 }