Beispiel #1
0
        private float[,] GenerateNoise(int width, int height, float x, float y, float scale)
        {
            float[,] map = new float[width, height];
            const float GENERAL_MAGNITUDE = 100f;

            for (int X = 0; X < width; X++)
            {
                for (int Y = 0; Y < height; Y++)
                {
                    map[X, Y] = Perlin.Remap(Perlin.Noise((X + x) / GENERAL_MAGNITUDE * scale, (Y + y) / GENERAL_MAGNITUDE * scale));
                }
            }

            return(map);
        }