public FestivalController(IStage stage) { this.stage = stage; this.setFactory = new SetFactory(); this.instrumentFactory = new InstrumentFactory(); this.performerFactory = new PerformerFactory(); this.songFactory = new SongFactory(); }
private void doPerform(Request request, FinishCallback callback) { IRequestPerformer worker = PerformerFactory.Build(); logger.Log(() => request.ToCompleteString()); worker.Perform(request, response => { logger.Log(() => response.ToCompleteString()); callback(response); }); }
public static void Main(string[] args) { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IStage stage = new Stage(); IInstrumentFactory instrumentFactory = new InstrumentFactory(); IPerformerFactory performerFactory = new PerformerFactory(); ISongFactory songFactory = new SongFactory(); IFestivalController festivalController = new FestivalController(stage, instrumentFactory, performerFactory, songFactory); ISetController setController = new SetController(stage); var engine = new Engine(reader, writer, stage, festivalController, setController); engine.Run(); }
public static void Main(string[] args) { ICommandPool commandPool = new CommandPool(); commandPool.Register <PrintHello, PrintHelloCommand>(); commandPool.Register <Summarize, SummarizeCommand>(); commandPool.Register <PrintText, PrintTextCommand>(); PerformerFactory factory = PerformerFactory.Instance; IPerformer performer = factory.Create(commandPool); performer.Invoke(new PrintHello()); performer.Invoke(new Summarize()); performer.Invoke(new PrintText("Print this text, pls! c:")); }
private void BindingCommands() { var storageManager = new StorageManager(); ICommandPool commandPool = new CommandPool(); var performerFactory = new PerformerFactory(); _performer = performerFactory.Create(commandPool); commandPool.Register <LoadGame>(new LoadGameCommand(storageManager, _cellControllers.Values.ToList(), _shovelController, _goldWalletController, _goldBarsSpawnerController, _gameProcessController)); commandPool.Register <Dig>(new DigCommand(_performer, _shovelController, storageManager)); commandPool.Register <SpawnGoldBar>(new SpawnGoldBarCommand(_goldBarsSpawnerController, storageManager)); commandPool.Register <CollectGold>(new CollectGoldCommand(_goldWalletController, _goldBarsSpawnerController, storageManager)); commandPool.Register <EndGame>(new EndGameCommand(_gameProcessController, storageManager)); commandPool.Register <RestartGame>(new RestartGameCommand(_shovelController, _goldWalletController, _cellControllers, _goldBarsSpawnerController, _gameProcessController, storageManager)); }
public static void Main(string[] args) { IList <ISet> sets = new List <ISet>(); IList <ISong> songs = new List <ISong>(); IList <IPerformer> performers = new List <IPerformer>(); Stage stage = new Stage(sets, songs, performers); IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); ISetFactory setFactory = new SetFactory(); IInstrumentFactory instrumentFactory = new InstrumentFactory(); IPerformerFactory performerFactory = new PerformerFactory(); ISongFactory songFactory = new SongFactory(); IFestivalController festivalController = new FestivalController(stage, setFactory, instrumentFactory, performerFactory, songFactory); ISetController setController = new SetController(stage); var engine = new Engine(reader, writer, festivalController, setController); engine.Run(); }