public static void TestMethod(PerformanceTests.TestCode testFunction) { Stopwatch sw = new Stopwatch(); float time = sw.RunTest(testFunction); UnityEngine.Debug.Log("Time Elapsed " + time + " miliseconds"); }
public static long RunPrintTest(this Stopwatch stopwatch, PerformanceTests.TestCode testFunction) { stopwatch.Reset(); stopwatch.Start(); testFunction(); return(stopwatch.ElapsedMilliseconds); }