Beispiel #1
0
    //Инициализация статов в зависимости от атрибутов
    private protected override void StatInitialization()
    {
        //Разделить отдельно для ловкости, силы и мастерства!
        maxHealthPoint = new Stat(BaseMaxHealthPoint + (strength.GetValue() * hpForStrenght));

        movementSpeed = new Stat(BaseMovementSpeed +
                                 (strength.GetValue() * movementSpeedForStrenght) + (agility.GetValue() * movementSpeedForAgility), minMovementSpeed, maxMovementSpeed);
        rotationSpeed = new Stat(BaseRotationSpeed +
                                 (strength.GetValue() * rotationSpeedForStrenght) + (agility.GetValue() * rotationSpeedForAgility), minRotationSpeed);

        attackDamage = new Stat(BaseAttackDamage +
                                (strength.GetValue() * attackDamageForStrenght) + (agility.GetValue() * attackDamageForAgility));

        attackSpeed = new Stat(BaseAttackSpeed +
                               (strength.GetValue() * attackSpeedForStrenght) + (agility.GetValue() * attackSpeedForAgility), minAttackSpeed, maxAttackSpeed);
        criticalMultiplier = new Stat(BaseCriticalMultiplier + (mastery.GetValue() * criticalMultiplierForMastery), minCriticalMultiplier);
        criticalChance     = new PercentStat(BaseCriticalChance + (mastery.GetValue() * criticalChanceForMastery));

        armor         = new Stat(BaseArmor + (agility.GetValue() * armorForAgility));
        evasionChance = new PercentStat(agility.GetValue() * evasionForAgility);

        poisonResistance   = new PercentStat(basePoisonResistanceValue);
        bleedingResistance = new PercentStat(baseBleedingResistanceValue);
        fireResistance     = new PercentStat(baseFireResistanceValue);
        iceResistance      = new PercentStat(baseIceResistanceValue);

        chanceToGetAnExtraSkillPoint = new PercentStat(BaseChanceToGetAnExtraSkillPoint);

        UpdateCharacterSize();
    }
Beispiel #2
0
    private protected virtual void StatInitialization()
    {
        maxHealthPoint = new Stat(BaseMaxHealthPoint);
        armor          = new Stat(BaseArmor);


        poisonResistance   = new PercentStat(basePoisonResistanceValue);
        bleedingResistance = new PercentStat(baseBleedingResistanceValue);
        fireResistance     = new PercentStat(baseFireResistanceValue);
        iceResistance      = new PercentStat(baseIceResistanceValue);
    }