SetValue() public method

public SetValue ( object newValue ) : void
newValue object
return void
Beispiel #1
0
    public void SetValue(object newValue)
    {
        // Unity will now track and dispose this object when the request has ended.
        var perRequestLifetimeManager = new PerRequestLifetimeManager();

        perRequestLifetimeManager.SetValue(newValue);
    }
 public void SetValue(object newValue)
 {
     // No point in saving to http context if not disposable
     if (newValue is IDisposable)
     {
         var perRequestLifetimeManager = new PerRequestLifetimeManager();
         perRequestLifetimeManager.SetValue(newValue);
     }
 }
 public void Should_be_able_to_set_new_value()
 {
     Assert.DoesNotThrow(() => lifetimeManager.SetValue(new object()));
 }