void Awake() { rayCast = gameObject.GetComponent <PerFrameRayCast>(); muzzleLight.SetActive(false); }
void Awake() { rayCast = gameObject.GetComponent<PerFrameRayCast>(); muzzleLight.SetActive( false ); }
void Awake() { rayCast = gameObject.GetComponent <PerFrameRayCast>(); muzzleLight.SetActive(false); }
void Awake() { rayCast = gameObject.GetComponent<PerFrameRayCast>(); muzzleLight.SetActive( false ); }