/// <inheritdoc/>
        public override unsafe void Prepare(RenderDrawContext context)
        {
            foreach (var renderNode in ((RootEffectRenderFeature)RootRenderFeature).RenderNodes)
            {
                var perDrawLayout = renderNode.RenderEffect.Reflection.PerDrawLayout;
                if (perDrawLayout == null)
                {
                    continue;
                }

                var mappedCB   = renderNode.Resources.ConstantBuffer.Data;
                var renderMesh = (RenderMesh)renderNode.RenderObject;
                var parameters = renderMesh.Mesh.Parameters;

                // Upload fog parameters
                var fogOffset = perDrawLayout.GetConstantBufferOffset(fog);
                if (fogOffset != -1)
                {
                    var perDraw = (PerDrawFog *)((byte *)mappedCB + fogOffset);
                    *   perDraw = new PerDrawFog
                    {
                        FogColor      = Color.FromAbgr(0xFF7D02FF),
                        fogNearPlaneZ = 80.0f,
                        fogFarPlaneZ  = 250.0f,
                        fogNearPlaneY = 0.0f,
                        fogFarPlaneY  = 120.0f
                    };
                }

                // Upload world bending parameters
                var bendOffset = perDrawLayout.GetConstantBufferOffset(bend);
                if (bendOffset != -1)
                {
                    var perDraw   = (float *)((byte *)mappedCB + bendOffset);
                    *   perDraw++ = parameters.Get(TransformationBendWorldKeys.DeformFactorX);
                    *   perDraw   = parameters.Get(TransformationBendWorldKeys.DeformFactorX);
                }

                // Updload uv change parameters
                var uvChangeOffset = perDrawLayout.GetConstantBufferOffset(uvChange);
                if (uvChangeOffset != -1)
                {
                    var perDraw = (Vector4 *)((byte *)mappedCB + uvChangeOffset);
                    *   perDraw = parameters.Get(TransformationTextureUVKeys.TextureRegion);
                }
            }
        }
Beispiel #2
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        /// <inheritdoc/>
        public unsafe override void Prepare(RenderDrawContext context)
        {
            foreach (var renderNode in ((RootEffectRenderFeature)RootRenderFeature).RenderNodes)
            {
                var perDrawLayout = renderNode.RenderEffect.Reflection.PerDrawLayout;
                if (perDrawLayout == null)
                    continue;

                var mappedCB = renderNode.Resources.ConstantBuffer.Data;
                var renderMesh = (RenderMesh)renderNode.RenderObject;
                var parameters = renderMesh.Mesh.Parameters;

                // Upload fog parameters
                var fogOffset = perDrawLayout.GetConstantBufferOffset(fog);
                if (fogOffset != -1)
                {
                    var perDraw = (PerDrawFog*)((byte*)mappedCB + fogOffset);
                    *perDraw = new PerDrawFog
                    {
                        FogColor = Color.FromAbgr(0xFF7D02FF),
                        fogNearPlaneZ = 80.0f,
                        fogFarPlaneZ = 250.0f,
                        fogNearPlaneY = 0.0f,
                        fogFarPlaneY = 120.0f
                    };
                }

                // Upload world bending parameters
                var bendOffset = perDrawLayout.GetConstantBufferOffset(bend);
                if (bendOffset != -1)
                {
                    var perDraw = (float*)((byte*)mappedCB + bendOffset);
                    *perDraw++ = parameters.Get(TransformationBendWorldKeys.DeformFactorX);
                    *perDraw = parameters.Get(TransformationBendWorldKeys.DeformFactorX);
                }

                // Updload uv change parameters
                var uvChangeOffset = perDrawLayout.GetConstantBufferOffset(uvChange);
                if (uvChangeOffset != -1)
                {
                    var perDraw = (Vector4*)((byte*)mappedCB + uvChangeOffset);
                    *perDraw = parameters.Get(TransformationTextureUVKeys.TextureRegion);
                }
            }
        }