Beispiel #1
0
    void Update()
    {
        float percentage = timer / targetTime;

        if (currentState == PendulumState.To || currentState == PendulumState.From)
        {
            float adjustedPercentage = smoothCurve.Evaluate(percentage);
            if (currentState == PendulumState.From)
            {
                adjustedPercentage = 1 - adjustedPercentage;
            }
            float pos = Mathf.Lerp(StartValue, EndValue, adjustedPercentage);
            ChangePosition(dimension, pos);
        }


        if (timer >= targetTime)
        {
            switch (currentState)
            {
            case PendulumState.To:
                //Arrived at end.
                if (disableAtEnd)
                {
                    ToggleActive(false);
                }
                currentState = PendulumState.AtEnd;
                targetTime   = EndWait;
                break;

            case PendulumState.AtEnd:
                currentState = PendulumState.From;
                targetTime   = FromDuration;

                break;

            case PendulumState.From:
                currentState = PendulumState.AtStart;
                targetTime   = StartWait;

                break;

            case PendulumState.AtStart:
                //Starting Again
                if (disableAtEnd)
                {
                    ToggleActive(true);
                }
                currentState = PendulumState.To;
                targetTime   = ToDuration;
                break;

            case PendulumState.Delayed:
                currentState = PendulumState.To;
                targetTime   = ToDuration;
                break;

            default:
                break;
            }
            timer = 0.0f;
        }
        timer += Time.deltaTime;
    }
Beispiel #2
0
 void Start()
 {
     currentState = PendulumState.Delayed;
     targetTime   = Delay;
 }