public void OnStandardizedIceConnectionChange(PeerConnectionInterface.IceConnectionState newState) { UnityJobs.Enqueue(() => { switch (newState) { case PeerConnectionInterface.IceConnectionState.Failed: Debug.LogError("Unable to establish a peer to peer connection. OnStandardizedIceConnectionChange " + newState); break; default: break; }; stats.connectionstate = newState; }); }
public void OnIceConnectionChange(PeerConnectionInterface.IceConnectionState newState) { }