Beispiel #1
0
    IEnumerator RespawnNew()
    {
        // Destroy & respawn
        yield return(new WaitForSeconds(8f));

        pedestrianManager.KillPed();
        Destroy(gameObject);
    }
Beispiel #2
0
    // Ends the current mission
    public void EndMission(bool completed)
    {
        StopCoroutine("IncreaseTimeTaken");
        passengerTimer.GetComponent <Text> ().text = "";

        if (completed)
        {
            // Passenger delivered successfully
            passengerLeave.volume = PlayerPrefs.GetFloat("sfx", 1);
            passengerLeave.Play();

            if (passengerTime - timeTaken > 0)
            {
                // If the time left is positive
                noticesManager.ShowMainScreenNotice("Passenger Delivered", "+ " + moneyManager.moneySymbol + ((passengerTime - timeTaken) * fareMultiplier), new Color(93 / 255, 255 / 255, 0 / 255), successSound);
            }
            else
            {
                // If the time left is negative
                noticesManager.ShowMainScreenNotice("Passenger Refunded", "- " + moneyManager.moneySymbol + (((passengerTime - timeTaken) * fareMultiplier) * -1), new Color(255 / 255, 69 / 255, 69 / 255), failSound);
            }
            moneyManager.ChangeMoney((passengerTime - timeTaken) * fareMultiplier);
            timeTaken = 0;
        }
        else
        {
            // Passenger not delivered successfully
            noticesManager.ShowMainScreenNotice("Passenger Killed", "- " + moneyManager.moneySymbol + killPenaltyAmount, new Color(255 / 255, 69 / 255, 69 / 255), failSound);
            moneyManager.ChangeMoney(-killPenaltyAmount);
        }

        Destroy(GameObject.Find("Destination").gameObject);
        GameObject.Find("Player").transform.Find("Passenger").gameObject.SetActive(false);
        GameObject.Find("Player").GetComponent <CarDrive> ().ForceHandbrake = false;
        pedestrianManager.KillPed();
        StartCoroutine("FindNewPassenger");
    }