public static void PlayHitEffect(float hpDrop)
 {
     if (hpDrop > 1)
     {
         inst.Hit(hpDrop);
         PeCamera.PlayShakeEffect(0, 0.2f, 0);
     }
 }
 void HandleAliveEntityHpChange(SkillSystem.SkEntity caster, float hpChange)
 {
     if (hpChange < 0)
     {
         Hit(-hpChange);
         PeCamera.PlayShakeEffect(0, 0.2f, 0);
     }
 }