Beispiel #1
0
        /// <summary>
        /// Step #6
        ///
        /// Rebuild and save the unpacked file.
        /// </summary>
        /// <returns></returns>
        private bool Step6()
        {
            FileStream fStream = null;

            try
            {
                // Rebuild the file sections..
                this.File.RebuildSections();

                // Open the unpacked file for writing..
                var unpackedPath = this.File.FilePath + ".unpacked.exe";
                fStream = new FileStream(unpackedPath, FileMode.Create, FileAccess.ReadWrite);

                // Write the DOS header to the file..
                fStream.WriteBytes(Pe32Helpers.GetStructureBytes(this.File.DosHeader));

                // Write the DOS stub to the file..
                if (this.File.DosStubSize > 0)
                {
                    fStream.WriteBytes(this.File.DosStubData);
                }

                // Update the entry point of the file..
                var ntHeaders = this.File.NtHeaders;
                ntHeaders.OptionalHeader.AddressOfEntryPoint = (uint)this.StubHeader.OriginalEntryPoint;
                this.File.NtHeaders = ntHeaders;

                // Write the NT headers to the file..
                fStream.WriteBytes(Pe32Helpers.GetStructureBytes(ntHeaders));

                // Write the sections to the file..
                for (var x = 0; x < this.File.Sections.Count; x++)
                {
                    var section     = this.File.Sections[x];
                    var sectionData = this.File.SectionData[x];

                    // Write the section header to the file..
                    fStream.WriteBytes(Pe32Helpers.GetStructureBytes(section));

                    // Set the file pointer to the sections raw data..
                    var sectionOffset = fStream.Position;
                    fStream.Position = section.PointerToRawData;

                    // Write the sections raw data..
                    var sectionIndex = this.File.Sections.IndexOf(section);
                    if (sectionIndex == this.CodeSectionIndex)
                    {
                        fStream.WriteBytes(this.CodeSectionData ?? sectionData);
                    }
                    else
                    {
                        fStream.WriteBytes(sectionData);
                    }

                    // Reset the file offset..
                    fStream.Position = sectionOffset;
                }

                // Set the stream to the end of the file..
                fStream.Position = fStream.Length;

                // Write the overlay data if it exists..
                if (this.File.OverlayData != null)
                {
                    fStream.WriteBytes(this.File.OverlayData);
                }

                this.Log(" --> Unpacked file saved to disk!", LogMessageType.Success);
                this.Log($" --> File Saved As: {unpackedPath}", LogMessageType.Success);

                return(true);
            }
            catch
            {
                this.Log(" --> Error trying to save unpacked file!", LogMessageType.Error);
                return(false);
            }
            finally
            {
                fStream?.Dispose();
            }
        }
Beispiel #2
0
        /// <summary>
        /// Step #4
        ///
        /// Rebuild and save the unpacked file.
        /// </summary>
        /// <returns></returns>
        private bool Step4()
        {
            FileStream fStream = null;

            try
            {
                // Zero the DosStubData if desired..
                if (this.Options.ZeroDosStubData && this.File.DosStubSize > 0)
                {
                    this.File.DosStubData = Enumerable.Repeat((byte)0, (int)this.File.DosStubSize).ToArray();
                }

                // Open the unpacked file for writing..
                var unpackedPath = this.File.FilePath + ".unpacked.exe";
                fStream = new FileStream(unpackedPath, FileMode.Create, FileAccess.ReadWrite);

                // Write the DOS header to the file..
                fStream.WriteBytes(Pe32Helpers.GetStructureBytes(this.File.DosHeader));

                // Write the DOS stub to the file..
                if (this.File.DosStubSize > 0)
                {
                    fStream.WriteBytes(this.File.DosStubData);
                }

                // Update the NT headers..
                var ntHeaders   = this.File.NtHeaders;
                var lastSection = this.File.Sections[this.File.Sections.Count - 1];
                ntHeaders.OptionalHeader.AddressOfEntryPoint = this.File.GetRvaFromVa(this.StubHeader.OEP);
                ntHeaders.OptionalHeader.CheckSum            = 0;
                ntHeaders.OptionalHeader.SizeOfImage         = this.File.GetAlignment(lastSection.VirtualAddress + lastSection.VirtualSize, this.File.NtHeaders.OptionalHeader.SectionAlignment);
                this.File.NtHeaders = ntHeaders;

                // Write the NT headers to the file..
                fStream.WriteBytes(Pe32Helpers.GetStructureBytes(ntHeaders));

                // Write the sections to the file..
                for (var x = 0; x < this.File.Sections.Count; x++)
                {
                    var section     = this.File.Sections[x];
                    var sectionData = this.File.SectionData[x];

                    // Write the section header to the file..
                    fStream.WriteBytes(Pe32Helpers.GetStructureBytes(section));

                    // Set the file pointer to the sections raw data..
                    var sectionOffset = fStream.Position;
                    fStream.Position = section.PointerToRawData;

                    // Write the sections raw data..
                    var sectionIndex = this.File.Sections.IndexOf(section);
                    if (sectionIndex == this.CodeSectionIndex)
                    {
                        fStream.WriteBytes(this.CodeSectionData ?? sectionData);
                    }
                    else
                    {
                        fStream.WriteBytes(sectionData);
                    }

                    // Reset the file offset..
                    fStream.Position = sectionOffset;
                }

                // Set the stream to the end of the file..
                fStream.Position = fStream.Length;

                // Write the overlay data if it exists..
                if (this.File.OverlayData != null)
                {
                    fStream.WriteBytes(this.File.OverlayData);
                }

                this.Log(" --> Unpacked file saved to disk!", LogMessageType.Success);
                this.Log($" --> File Saved As: {unpackedPath}", LogMessageType.Success);

                return(true);
            }
            catch
            {
                this.Log(" --> Error trying to save unpacked file!", LogMessageType.Error);
                return(false);
            }
            finally
            {
                fStream?.Dispose();
            }
        }