/// <summary> /// This is just a draft to see what to do in detail. /// </summary> private void WriteGlyphs_ClusterMapping(Glyphs glyphs) { string unicodeString = glyphs.UnicodeString; #if DEBUG_ if (!String.IsNullOrEmpty(unicodeString)) { if (unicodeString.StartsWith("abc")) { GetType(); } } #endif bool boldSimulation = (glyphs.StyleSimulations & StyleSimulations.BoldSimulation) == StyleSimulations.BoldSimulation; double boldSimulationFactor = 1; if (boldSimulation) { boldSimulationFactor = 1; } bool RightToLeft = glyphs.BidiLevel % 2 == 1; // TODOWPF: why is this a level?? what means "bidirectional nesting"? GlyphIndices indices = new GlyphIndices(glyphs.Indices); if (indices == null) { indices = new GlyphIndices(); } int codeIdx = 0; int codeCount = String.IsNullOrEmpty(unicodeString) ? 0 : unicodeString.Length; int glyphCount = indices.Count; int glyphIdx = 0; bool stop = false; PdfFont realizedFont = this.graphicsState.realizedFont; OpenTypeDescriptor descriptor = realizedFont.FontDescriptor.descriptor; int glyphIndex; double x = glyphs.OriginX; double y = glyphs.OriginY; XPoint pos = new XPoint(x, y); // accumulation may lead to rounding error -> check it! double uOffset = 0; double vOffset = 0; StringBuilder outputText = new StringBuilder(); double accumulatedWidth = 0; int outputGlyphCount = 0; bool mustRender = false; bool hasOffset = false; do { GlyphIndices.GlyphMapping clusterMapping = new GlyphIndices.GlyphMapping(42); if (glyphIdx < glyphCount) { clusterMapping = indices[glyphIdx]; } for (int clusterGlyphIdx = 0; clusterGlyphIdx < clusterMapping.ClusterGlyphCount; clusterGlyphIdx++) { GlyphIndices.GlyphMapping mapping = new GlyphIndices.GlyphMapping(42); if (glyphIdx + clusterGlyphIdx < glyphCount) { mapping = indices[glyphIdx + clusterGlyphIdx]; } Debug.Assert(mustRender == false); // Determine whether to render accumulated glyphs if (outputGlyphCount > 0 && (hasOffset || mapping.HasAdvanceWidthOrOffset)) { outputText.Append('>'); WriteLiteral("{0:0.####} {1:0.####} Td {2}Tj\n", pos.x, pos.y, outputText.ToString()); //double width = descriptor.GlyphIndexToPdfWidth(glyphIndex); //if (!PdfSharp.Internal.DoubleUtil.IsNaN(mapping.AdvanceWidth)) // width = mapping.AdvanceWidth * 10; //pos = new XPoint(accumulatedWidth + width / 1000 * glyphs.FontRenderingEmSize, 0); pos = new XPoint(accumulatedWidth, 0); // reset values accumulatedWidth = 0; outputGlyphCount = 0; outputText.Length = 0; mustRender = false; } mustRender = mapping.HasAdvanceWidth; //mustRender = true; // Adjust former uOffset if (uOffset != 0) { pos.x -= uOffset; uOffset = 0; mustRender = true; } // Adjust position by current former uOffset if (mapping.HasUOffset) { uOffset = mapping.UOffset * glyphs.FontRenderingEmSize / 100; pos.x += uOffset; mustRender = true; hasOffset = true; } // Adjust former vOffset if (vOffset != 0) { pos.y += vOffset; vOffset = 0; mustRender = true; } // Adjust position by current former vOffset if (mapping.HasVOffset) { vOffset = mapping.VOffset * glyphs.FontRenderingEmSize / 100; pos.y -= vOffset; mustRender = true; hasOffset = true; } // get index of current glyph if (mapping.HasGlyphIndex) { glyphIndex = mapping.GlyphIndex; } else { glyphIndex = descriptor.CharCodeToGlyphIndex(unicodeString[codeIdx]); } // add glyph index to the fonts 'used glyph table' realizedFont.AddGlyphIndices(new string((char)glyphIndex, 1)); #if true if (outputGlyphCount == 0) { outputText.Append('<'); } outputText.AppendFormat("{0:X2}{1:X2}", (byte)(glyphIndex >> 8), (byte)glyphIndex); #else byte[] bytes = new byte[2] { (byte)(glyphIndex >> 8), (byte)glyphIndex }; bytes = PdfEncoders.FormatStringLiteral(bytes, true, false, true, null); string output = PdfEncoders.RawEncoding.GetString(bytes); #endif // At the end of the glyph run we must always render if (!mustRender) { mustRender = codeIdx + clusterMapping.ClusterCodeUnitCount >= codeCount && // is it the last code unit cluster glyphIdx + clusterGlyphIdx + 1 >= glyphCount; // is it the last glyph index } //mustRender = true; if (mustRender) { outputText.Append('>'); WriteLiteral("{0:0.####} {1:0.####} Td {2}Tj\n", pos.x, pos.y, outputText.ToString()); double width = descriptor.GlyphIndexToPdfWidth(glyphIndex); if (!PdfSharp.Internal.DoubleUtil.IsNaN(mapping.AdvanceWidth)) { width = mapping.AdvanceWidth * 10; } pos = new XPoint(accumulatedWidth + width * boldSimulationFactor / 1000 * glyphs.FontRenderingEmSize, 0); // reset values accumulatedWidth = 0; outputGlyphCount = 0; outputText.Length = 0; mustRender = false; } else // deferred rendering { // accumulate width Debug.Assert(DoubleUtil.IsNaN(mapping.AdvanceWidth)); double width = descriptor.GlyphIndexToPdfWidth(glyphIndex); width = width * boldSimulationFactor / 1000 * glyphs.FontRenderingEmSize; accumulatedWidth += width; outputGlyphCount++; } } codeIdx += clusterMapping.ClusterCodeUnitCount; glyphIdx += clusterMapping.ClusterGlyphCount; if (codeIdx >= codeCount && glyphIdx >= glyphCount) { stop = true; } }while (!stop); }
/// <summary> /// Writes a Glyphs to the content stream. /// </summary> private void WriteGlyphs(Glyphs glyphs) { WriteSaveState("begin Glyphs", glyphs.Name); // Transform also affects clipping and opacity mask bool transformed = glyphs.RenderTransform != null && !glyphs.RenderTransform.Value.IsIdentity; if (transformed) { WriteRenderTransform(glyphs.RenderTransform.Value); } bool clipped = glyphs.Clip != null; if (clipped) { WriteClip(glyphs.Clip); } if (glyphs.Opacity < 1) { MultiplyOpacity(glyphs.Opacity); } if (glyphs.OpacityMask != null) { WriteOpacityMask(glyphs.OpacityMask); } XMatrix textMatrix = new XMatrix(); textMatrix.TranslatePrepend(glyphs.OriginX, glyphs.OriginY); glyphs.OriginX = glyphs.OriginY = 0; // HACK: do not change model double emSize = glyphs.FontRenderingEmSize; textMatrix.ScalePrepend(glyphs.FontRenderingEmSize); glyphs.FontRenderingEmSize = 1; // HACK: do not change model bool boldSimulation = (glyphs.StyleSimulations & StyleSimulations.BoldSimulation) == StyleSimulations.BoldSimulation; // just a draft... if (boldSimulation) { boldSimulation = true; // draw black stroke if it is not a solid color brush XColor color = XColor.FromArgb(0, 0, 0); if (glyphs.Fill is SolidColorBrush) { var brush = glyphs.Fill as SolidColorBrush; color = brush.Color.ToXColor(); } WriteLiteral(String.Format(CultureInfo.InvariantCulture, "{0:0.###} {1:0.###} {2:0.###} RG\n", color.R / 255.0, color.G / 255.0, color.B / 255.0)); WriteLiteral("{0:0.###} w\n", emSize / 50); } if ((glyphs.StyleSimulations & StyleSimulations.ItalicSimulation) == StyleSimulations.ItalicSimulation) { textMatrix.SkewPrepend(-20, 0); } XForm xform = null; XImage ximage = null; RealizeFill(glyphs.Fill, ref xform, ref ximage); RealizeFont(glyphs); if (boldSimulation) { WriteLiteral("2 Tr\n", 1); } double x = glyphs.OriginX; double y = glyphs.OriginY; //switch (format.Alignment) //{ // case XStringAlignment.Near: // // nothing to do // break; // case XStringAlignment.Center: // x += (rect.Width - width) / 2; // break; // case XStringAlignment.Far: // x += rect.Width - width; // break; //} PdfFont realizedFont = this.graphicsState.realizedFont; Debug.Assert(realizedFont != null); realizedFont.AddChars(glyphs.UnicodeString); OpenTypeDescriptor descriptor = realizedFont.FontDescriptor.descriptor; //if (bold && !descriptor.IsBoldFace) //{ // // TODO: emulate bold by thicker outline //} //if (italic && !descriptor.IsBoldFace) //{ // // TODO: emulate italic by shearing transformation //} #if true string s2 = ""; string s = glyphs.UnicodeString; if (!String.IsNullOrEmpty(s)) { int length = s.Length; for (int idx = 0; idx < length; idx++) { char ch = s[idx]; int glyphID = 0; if (descriptor.fontData.cmap.symbol) { glyphID = (int)ch + (descriptor.fontData.os2.usFirstCharIndex & 0xFF00); glyphID = descriptor.CharCodeToGlyphIndex((char)glyphID); } else { glyphID = descriptor.CharCodeToGlyphIndex(ch); } s2 += (char)glyphID; } } s = s2; #endif byte[] bytes = PdfEncoders.RawUnicodeEncoding.GetBytes(s); bytes = PdfEncoders.FormatStringLiteral(bytes, true, false, true, null); string text = PdfEncoders.RawEncoding.GetString(bytes); if (glyphs.IsSideways) { textMatrix.RotateAtPrepend(-90, new XPoint(x, y)); XPoint pos = new XPoint(x, y); AdjustTextMatrix(ref pos); //WriteTextTransform(textMatrix); WriteLiteral("{0} Tj\n", text); } else { #if true //if (glyphs.BidiLevel % 2 == 1) // WriteLiteral("-1 Tc\n"); if (!textMatrix.IsIdentity) { WriteTextTransform(textMatrix); } WriteGlyphsInternal(glyphs, null); #else XPoint pos = new XPoint(x, y); AdjustTextMatrix(ref pos); WriteLiteral("{0:0.###} {1:0.###} Td {2} Tj\n", pos.x, pos.y, text); //PdfEncoders.ToStringLiteral(s, PdfStringEncoding.RawEncoding, null)); #endif } WriteRestoreState("end Glyphs", glyphs.Name); }