Beispiel #1
0
        public static void SaveExpansionPdb(string strFile, Document[] adoc, string strVersion)
        {
            // First save all level docs

            //annoying
            //DocManager.SaveAllModified(typeof(LevelDoc));

            // Remember active document

            LevelDoc lvldActive = (LevelDoc)DocManager.GetActiveDocument(typeof(LevelDoc));

            // Save documents adoc in an expansion .pdb. Expansion .pdbs need:
            // - .lvl, .tmap, .trmap, but not .tsets since these come from game .pdbs
            // - need a version.txt
            // - need an if demo trigger check "inserted" at save time
            // - .pdb needs WARI creator, ADD1 type
            // - data should be compressed for obfuscation purposes

            PdbPacker pdbp = new PdbPacker();

            // Add version.txt

            byte[] abT = new byte[strVersion.Length + 1];
            for (int n = 0; n < strVersion.Length; n++)
            {
                abT[n] = (byte)strVersion[n];
            }
            abT[abT.Length - 1] = 0;
            pdbp.Add(new PdbPacker.File("version.txt", abT));

            // Load res.h from embedded resource in prep for pre-process

            System.Reflection.Assembly ass = typeof(GobImage).Module.Assembly;
            Stream stmResDotH = ass.GetManifestResourceStream("m.EmbeddedResources." + "res.h");

            if (stmResDotH == null)
            {
                throw new Exception("Cannot load res.h");
            }

            // Compile levels

            Random    rand        = new Random();
            ArrayList alsTileSets = new ArrayList();

            foreach (LevelDoc lvld in adoc)
            {
                // Need to do this unfortunately; some of the "saving" code relies on what the "active" document
                // is!!

                DocManager.SetActiveDocument(typeof(LevelDoc), lvld);

                TemplateDoc tmpd = lvld.GetTemplateDoc();

                // Get appropriate TileSet, or make one if this map
                // uses a new tile collection

                TileSet tset = null;
                foreach (TileSet tsetT in alsTileSets)
                {
                    if (tsetT.TemplateDoc == tmpd)
                    {
                        tset = tsetT;
                        break;
                    }
                }

                // Create new tile set if none found

                if (tset == null)
                {
                    tset = new TileSet(tmpd, tmpd.GetName() + ".tset");
                    alsTileSets.Add(tset);
                }

#if false
                // Generate base file name for this level (this is never user-visible, but it should be
                // as unique as possible

                char[] achBase = new char[16];
                for (int n = 0; n < achBase.Length; n++)
                {
                    int nT = rand.Next() % (26 + 10);
                    if (nT < 26)
                    {
                        achBase[n] = (char)(nT + 97);
                    }
                    else
                    {
                        achBase[n] = (char)(nT + 48 - 26);
                    }
                }
                if (lvld.MaxPlayers > 1)
                {
                    achBase[0] = 'm';
                    achBase[1] = '_';
                }
                string strBase = new String(achBase);
#else
                // This isn't unique which can cause problems due to how packfiles work.
                // Could change packfile api to accept .pdb parameter.
                // Note1: set next mission action requires predictable filename
                // Note2: mission sorting is based on filename, not title
                // Could put lots of "support" in to fix these problems, or just ship
                // it like this.
                //
                // Hack: filename length 29
                // Maximum extension on filename: 7

                string strBase = lvld.Title;
                if (strBase.Length > 29 - 7)
                {
                    strBase = strBase.Substring(0, 29 - 7);
                }

                // If multiplayer, add "m_" to the name by losing the last two characters
                // so sort order is preserved

                if (lvld.MaxPlayers > 1)
                {
                    strBase = "m_" + strBase.Substring(0, strBase.Length - 2);
                }
#endif

                // Get tile map file for this level

                MemoryStream stmTmap = new MemoryStream();
                TileMap      tmap    = TileMap.CreateFromImage(tset, lvld.GetMapBitmap(tmpd.TileSize, tmpd, true), tmpd.TileSize);
                tmap.Save(stmTmap);
                string strTmap = strBase + ".tmap";
                pdbp.Add(new PdbPacker.File(strTmap, stmTmap.ToArray()));
                stmTmap.Close();

                // Get the terrain map file for this level

                MemoryStream stmTRmap = new MemoryStream();
                TerrainMap   trmap    = new TerrainMap(lvld.GetTerrainMap(tmpd.TileSize, tmpd, false));
                trmap.Save(stmTRmap);
                string strTRmap = strBase + ".trmap";
                pdbp.Add(new PdbPacker.File(strTRmap, stmTRmap.ToArray()));
                stmTRmap.Close();

                // Save .ini file for this level doc

                MemoryStream stmLvld = new MemoryStream();
                lvld.SaveIni(stmLvld, -1, strTmap, strTRmap, tmpd.GetName() + ".palbin", true);

                // Pre-process

                stmLvld.Seek(0, SeekOrigin.Begin);
                MemoryStream stmPreprocessed = Misc.PreprocessStream(stmLvld, stmResDotH);
                stmPreprocessed.Seek(0, SeekOrigin.Begin);
                Ini iniPreProcessed = new Ini(stmPreprocessed);

                MemoryStream stmLvldPreProcessedBinary = new MemoryStream();
                iniPreProcessed.SaveBinary(stmLvldPreProcessedBinary);
                stmLvldPreProcessedBinary.Close();

                string strLvlName = lvld.OutputFilename;
                if (strLvlName == null)
                {
                    strLvlName = strBase + ".lvl";
                }
                pdbp.Add(new PdbPacker.File(strLvlName, stmLvldPreProcessedBinary.ToArray()));
                stmLvldPreProcessedBinary.Close();
            }
            stmResDotH.Close();

            // Restore active document

            if (lvldActive != null)
            {
                DocManager.SetActiveDocument(typeof(LevelDoc), lvldActive);
            }

            // Now save out pdb

            pdbp.Save(strFile, "WARI", "ADD2");
        }
Beispiel #2
0
        static bool PackFiles(string[] args)
        {
            // Parse parameters, validate.

            if (args[1].Length > 4)
            {
                Console.WriteLine("Creator id " + args[1] + " must be 4 chars or less.");
                return(false);
            }
            string strCreatorId   = args[1];
            string strFullPathPdb = Path.GetFullPath(args[2]);
            string strFilePdb     = Path.GetFileName(strFullPathPdb);
            string strDirPdb      = Path.GetDirectoryName(strFullPathPdb);

            if (strDirPdb == "")
            {
                strDirPdb = ".";
            }
            if (strFilePdb.Length > 31)
            {
                Console.WriteLine("Pdb filename " + strFilePdb + " must be 31 characters or less.");
                return(false);
            }
            string strFileSpec;

            if (args.Length == 3)
            {
                strFileSpec = ".\\*.*";
            }
            else
            {
                strFileSpec = args[3];
            }

            // Get list of files to add

            string strFileFileSpecAdd = Path.GetFileName(strFileSpec);
            string strDirFileSpecAdd  = Path.GetDirectoryName(strFileSpec);

            if (strDirFileSpecAdd == "")
            {
                strDirFileSpecAdd = ".";
            }
            string[] astrFilesAdd = Directory.GetFiles(strDirFileSpecAdd, strFileFileSpecAdd);

            // File types not to compress

            ArrayList alsStrFilesNoCompress = new ArrayList();

            if (args.Length > 4)
            {
                if (args[4] == "-nocompress")
                {
                    for (int i = 5; i < args.Length; i++)
                    {
                        string[] astrFiles = Directory.GetFiles(strDirFileSpecAdd, args[i]);
                        foreach (string str in astrFiles)
                        {
                            alsStrFilesNoCompress.Add(Path.GetFullPath(str));
                        }
                    }
                }
            }

            // Print status

            Console.Write("Packing files... ");
            PdbPacker pdbp = new PdbPacker();

            foreach (string strFileAdd in astrFilesAdd)
            {
                // Don't add the .pdb we're building

                string strFullPathAdd = Path.GetFullPath(strFileAdd);
                if (strFullPathPdb.ToLower() == strFullPathAdd.ToLower())
                {
                    continue;
                }

                // Get filename only, check length

                string strFile = Path.GetFileName(strFullPathAdd).ToLower();
                if (strFile.Length >= s_cbFilenameMax)
                {
                    Console.WriteLine("The file " + strFile + " is too long. Must be " + (s_cbFilenameMax - 1) + "chars max.");
                    return(false);
                }

                // Compress or not?

                bool fCompress = true;
                foreach (string strFileNoCompress in alsStrFilesNoCompress)
                {
                    if (strFullPathAdd.ToLower() == strFileNoCompress.ToLower())
                    {
                        fCompress = false;
                        break;
                    }
                }

                // Read the file

                Stream         stm  = new FileStream(strFullPathAdd, FileMode.Open, FileAccess.Read);
                BinaryReader   brdr = new BinaryReader(stm);
                PdbPacker.File file = new PdbPacker.File(strFile, brdr.ReadBytes((int)brdr.BaseStream.Length), fCompress);
                brdr.Close();
                pdbp.Add(file);
            }

            // Save out

            pdbp.Save(strFullPathPdb, strCreatorId);
            return(true);
        }