public async Task <IActionResult> CreatePayload([FromBody, Required] CreatePayloadRequest request)
        {
            var envelope = await _blueprintConverter.Decode(request.Encoded);

            var firstBlueprint = FirstBlueprintOrDefault(envelope);

            if (firstBlueprint == null)
            {
                return(BadRequest("A blueprint book must contain at least one blueprint"));
            }

            var hash    = Hash.Compute(request.Encoded);
            var payload = new Payload(
                hash,
                _blueprintConverter.ParseType(envelope.Entity.Item),
                _blueprintConverter.DecodeGameVersion(envelope.Entity.Version),
                request.Encoded);

            var cache = new PayloadCache();

            cache.TryAdd(envelope, payload);

            await cache.EnsureInitializedGraph(envelope);

            await _buildService.SavePayloadGraph(hash, cache.Values);

            return(Ok(new CreatePayloadResult
            {
                Payload = payload.ToViewModel(Url, envelope, cache),
                ExtractedSlug = await _slugService.Validate(TryValidateModel, envelope.Entity.Label?.ToSlug(), User.GetUserId()),
            }));
        }
        public async Task <IActionResult> GetDetails([Required] Hash hash, [FromQuery(Name = "include_children")] bool includeChildren = false)
        {
            var payload = await _dbContext.Payloads.AsNoTracking()
                          .Where(v => v.Hash == hash)
                          .FirstOrDefaultAsync();

            if (payload == null)
            {
                return(NotFound());
            }

            var envelope = await _blueprintConverter.Decode(payload.Encoded);

            PayloadCache?payloadGraph = null;

            if (includeChildren)
            {
                payloadGraph = new PayloadCache();
                payloadGraph.TryAdd(envelope, payload);
                await payloadGraph.EnsureInitializedGraph(envelope);
            }

            return(Ok(payload.ToViewModel(Url, envelope, payloadGraph)));
        }
Beispiel #3
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        private async Task SeedBuilds(IReadOnlyCollection <SeedBlueprint> blueprints)
        {
            _logger.LogInformation("Seeding {TotalCount} builds", blueprints.Count);
            var createdCount = 0;
            var skippedCount = 0;
            var errorCount   = 0;

            foreach (var blueprint in blueprints)
            {
                var slug     = blueprint.Title.ToSlug();
                var username = blueprint.Owner.ToSlug();

                var existing = await _dbContext.Builds.FirstOrDefaultAsync(bp => bp.OwnerSlug == username && bp.Slug == slug);

                if (existing != null)
                {
                    skippedCount++;
                    _logger.LogInformation("Blueprint {Title} by {Owner} already exists", blueprint.Title, blueprint.Owner);
                    continue;
                }

                var owner = await _dbContext.Users.FirstOrDefaultAsync(u => u.UserName == username);

                if (owner == null)
                {
                    var email = Guid.NewGuid() + "@test.local.factorio.tech";

                    _logger.LogInformation("Creating user {DisplayName} / {UserName} / {Email}",
                                           blueprint.Owner, username, email);

                    owner = new User
                    {
                        DisplayName        = blueprint.Owner,
                        UserName           = username,
                        NormalizedUserName = username.ToUpperInvariant(),
                        Email           = email,
                        NormalizedEmail = email.ToUpperInvariant(),
                        EmailConfirmed  = true,
                        RegisteredAt    = SystemClock.Instance.GetCurrentInstant(),
                    };

                    _dbContext.Add(owner);
                    await _dbContext.SaveChangesAsync();
                }

                var envelope = await _blueprintConverter.Decode(blueprint.Encoded);

                var payload = new Payload(
                    Hash.Compute(blueprint.Encoded),
                    _blueprintConverter.ParseType(envelope.Entity.Item),
                    _blueprintConverter.DecodeGameVersion(envelope.Entity.Version),
                    blueprint.Encoded);

                var cache = new PayloadCache();
                cache.TryAdd(envelope, payload);

                await cache.EnsureInitializedGraph(envelope);

                await _buildService.SavePayloadGraph(payload.Hash, cache.Values);

                var tags = blueprint.Tags
                           .Select(t => t.TrimEnd('/'))
                           .Where(_buildTags.Contains)
                           .ToArray();

                var request = new BuildService.CreateRequest(
                    username,
                    slug,
                    blueprint.Title,
                    blueprint.Description,
                    tags.Any() ? tags : GetSomeRandomTags(),
                    (payload.Hash, null, null, envelope.Entity.Icons.ToGameIcons()),
                    null);

                var principal = new ClaimsPrincipal(new ClaimsIdentity(new Claim[]
                {
                    new(ClaimTypes.NameIdentifier, owner.Id.ToString()),
                }));