public override void OnOpen()
 {
     base.OnOpen();
     if ((specificSocialTabForPawn == null || !Pawns.Contains(specificSocialTabForPawn)) && Pawns.Any())
     {
         specificSocialTabForPawn = Pawns[0];
     }
 }
Beispiel #2
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 public bool IsPawnOnPoint(Point point)
 {
     return(Pawns.Any(pawn => point == pawn.Position));
 }