public static void SpawnStartingColonists()
        {
            foreach (Pawn current in MapInitParams.colonists)
            {
                current.psychology.thoughts.GainThought(ThoughtDef.Named("NewColonyOptimism"));
                current.SetFactionDirect(Faction.OfColony);
                current.AddAndRemoveComponentsAsAppropriate();
                PawnInventoryGenerator.GiveAppropriateKeysTo(current);
            }
            EnsureAllWorkTypesAreAssigned();
            bool startedDirectInEditor = MapInitParams.StartedDirectInEditor;
            List <List <Thing> > list  = new List <List <Thing> >();

            foreach (Pawn current2 in MapInitParams.colonists)
            {
                list.Add(new List <Thing>
                {
                    current2
                });
            }
            int num = 0;

            foreach (StartingItemRecord current3 in StartingItems)
            {
                Thing thing = ThingMaker.MakeThing(current3.thingDef);
                thing.SetFactionDirect(Faction.OfColony);
                list[num].Add(thing);
                num++;
                if (num >= list.Count)
                {
                    num = 0;
                }
            }
            bool canInstaDropDuringInit = startedDirectInEditor;

            DropPodUtility.DropThingGroupsNear(MapGenerator.PlayerStartSpot, list, 110, canInstaDropDuringInit, true);
            List <Thing> list2 = new List <Thing>();

            for (int i = 0; i < 16; i++)
            {
                Thing item = ThingMaker.MakeThing(ThingDef.Named("MealSurvivalPack"));
                list2.Add(item);
            }
            List <List <Thing> > list3 = new List <List <Thing> >();

            list3.Add(list2);
            canInstaDropDuringInit = startedDirectInEditor;
            DropPodUtility.DropThingGroupsNear(MapGenerator.PlayerStartSpot + new IntVec3(7, 0, 7), list3, 110, canInstaDropDuringInit, true);
        }
        public static void SpawnStuff()
        {
            foreach (Pawn current in ModdedMapInitParams.colonists)
            {
                current.psychology.thoughts.GainThought(ThoughtDef.Named("NewColonyOptimism"));
                current.SetFactionDirect(Faction.OfColony);
                current.AddAndRemoveComponentsAsAppropriate();
                PawnInventoryGenerator.GiveAppropriateKeysTo(current);
            }
            EnsureAllWorkTypesAreAssigned();
            bool canInstaDropDuringInit = ModdedMapInitParams.StartedDirectInEditor;

            List <List <Thing> > list = new List <List <Thing> >();

            foreach (Pawn current2 in ModdedMapInitParams.colonists)
            {
                list.Add(new List <Thing>
                {
                    current2
                });
            }

            DropPodUtility.DropThingGroupsNear(MapGenerator.PlayerStartSpot, list, 110, canInstaDropDuringInit, false);

            List <Thing> list2 = new List <Thing>();

            for (int i = 0; i < 16; i++)
            {
                Thing item = ThingMaker.MakeThing(ThingDef.Named("MealSurvivalPack"));
                list2.Add(item);
            }

            List <List <Thing> > list3 = new List <List <Thing> >();

            list3.Add(list2);

            try
            {
                DropPodUtility.DropThingGroupsNear(MapGenerator.PlayerStartSpot + new IntVec3(7, 0, 7), list3, 110, canInstaDropDuringInit, true);
            }
            catch (Exception e)
            {
                Log.Message(e.Message);
            }
        }