internal void Notify_PawnKilled(DamageInfo?dinfo, Map mapBeforeDeath)
 {
     foreach (Pawn potentiallyRelatedPawn in this.PotentiallyRelatedPawns)
     {
         if (!potentiallyRelatedPawn.Dead && potentiallyRelatedPawn.needs.mood != null)
         {
             potentiallyRelatedPawn.needs.mood.thoughts.situational.Notify_SituationalThoughtsDirty();
         }
     }
     this.RemoveMySpouseMarriageRelatedThoughts();
     if (this.everSeenByPlayer && !PawnGenerator.IsBeingGenerated(this.pawn))
     {
         if (this.pawn.RaceProps.Animal)
         {
             this.SendBondedAnimalDiedLetter(mapBeforeDeath);
         }
         else
         {
             this.AffectBondedAnimalsOnMyDeath();
         }
     }
     if (this.relativeInvolvedInRescueQuest != null && !this.relativeInvolvedInRescueQuest.Dead && this.relativeInvolvedInRescueQuest.needs.mood != null)
     {
         Messages.Message("MessageFailedToRescueRelative".Translate(this.pawn.LabelShort, this.relativeInvolvedInRescueQuest.LabelShort), this.relativeInvolvedInRescueQuest, MessageTypeDefOf.PawnDeath);
         this.relativeInvolvedInRescueQuest.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.FailedToRescueRelative, this.pawn);
     }
     this.relativeInvolvedInRescueQuest = null;
 }
Beispiel #2
0
 public static void TryGiveThoughts(Pawn victim, DamageInfo?dinfo, PawnDiedOrDownedThoughtsKind thoughtsKind)
 {
     try
     {
         if (PawnGenerator.IsBeingGenerated(victim) || Current.ProgramState != ProgramState.Playing)
         {
             return;
         }
         GetThoughts(victim, dinfo, thoughtsKind, tmpIndividualThoughtsToAdd, tmpAllColonistsThoughts);
         for (int i = 0; i < tmpIndividualThoughtsToAdd.Count; i++)
         {
             tmpIndividualThoughtsToAdd[i].Add();
         }
         if (tmpAllColonistsThoughts.Any())
         {
             foreach (Pawn allMapsCaravansAndTravelingTransportPods_Alive_Colonist in PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_Colonists)
             {
                 if (allMapsCaravansAndTravelingTransportPods_Alive_Colonist != victim)
                 {
                     for (int j = 0; j < tmpAllColonistsThoughts.Count; j++)
                     {
                         tmpAllColonistsThoughts[j].Add(allMapsCaravansAndTravelingTransportPods_Alive_Colonist);
                     }
                 }
             }
         }
         tmpIndividualThoughtsToAdd.Clear();
         tmpAllColonistsThoughts.Clear();
     }
     catch (Exception arg)
     {
         Log.Error("Could not give thoughts: " + arg);
     }
 }
Beispiel #3
0
 public void Notify_MemberDied(Pawn member, DamageInfo?dinfo, bool wasWorldPawn, Map map)
 {
     if (IsPlayer)
     {
         return;
     }
     if (!wasWorldPawn && !PawnGenerator.IsBeingGenerated(member) && Current.ProgramState == ProgramState.Playing && map != null && map.IsPlayerHome && !this.HostileTo(OfPlayer))
     {
         if (dinfo.HasValue && dinfo.Value.Category == DamageInfo.SourceCategory.Collapse)
         {
             bool canSendMessage = MessagesRepeatAvoider.MessageShowAllowed("FactionRelationAdjustmentCrushed-" + Name, 5f);
             TryAffectGoodwillWith(OfPlayer, member.RaceProps.Humanlike ? (-25) : (-15), canSendMessage, canSendHostilityLetter: true, "GoodwillChangedReason_PawnCrushed".Translate(member.LabelShort, member), new TargetInfo(member.Position, map));
         }
         else if (dinfo.HasValue && (dinfo.Value.Instigator == null || dinfo.Value.Instigator.Faction == null))
         {
             Pawn pawn = dinfo.Value.Instigator as Pawn;
             if (pawn == null || !pawn.RaceProps.Animal || pawn.mindState.mentalStateHandler.CurStateDef != MentalStateDefOf.ManhunterPermanent)
             {
                 TryAffectGoodwillWith(OfPlayer, member.RaceProps.Humanlike ? (-5) : (-3), canSendMessage: true, canSendHostilityLetter: true, "GoodwillChangedReason_PawnDied".Translate(member.LabelShort, member), member);
             }
         }
     }
     if (member == leader)
     {
         Notify_LeaderDied();
     }
 }
Beispiel #4
0
 public static bool ShouldSendNotificationAbout(Pawn p)
 {
     if (Current.ProgramState != ProgramState.Playing)
     {
         return(false);
     }
     if (PawnGenerator.IsBeingGenerated(p))
     {
         return(false);
     }
     if (p.IsWorldPawn() && (!p.IsCaravanMember() || !p.GetCaravan().IsPlayerControlled) && !PawnUtility.IsTravelingInTransportPodWorldObject(p) && p.Corpse.DestroyedOrNull())
     {
         return(false);
     }
     if (p.Faction != Faction.OfPlayer)
     {
         if (p.HostFaction != Faction.OfPlayer)
         {
             return(false);
         }
         if (p.RaceProps.Humanlike && p.guest.Released && !p.Downed && !p.InBed())
         {
             return(false);
         }
         if (p.CurJob != null && p.CurJob.exitMapOnArrival && !PrisonBreakUtility.IsPrisonBreaking(p))
         {
             return(false);
         }
     }
     return(true);
 }
Beispiel #5
0
 public void Notify_MemberDied(Pawn member, DamageInfo?dinfo, bool wasWorldPawn, Map map)
 {
     if (!this.IsPlayer)
     {
         if (!wasWorldPawn && !PawnGenerator.IsBeingGenerated(member) && Current.ProgramState == ProgramState.Playing && map != null && map.IsPlayerHome && !this.HostileTo(Faction.OfPlayer))
         {
             if (dinfo.HasValue && dinfo.Value.Category == DamageInfo.SourceCategory.Collapse)
             {
                 float num = (float)(member.RaceProps.body.corePart.def.GetMaxHealth(member) * 1.2999999523162842 * 0.5 * -1.0);
                 if (this.AffectGoodwillWith(Faction.OfPlayer, num) && MessagesRepeatAvoider.MessageShowAllowed("FactionRelationAdjustmentCrushed-" + this.Name, 5f))
                 {
                     Messages.Message("MessageFactionPawnCrushed".Translate(this.Name, Mathf.RoundToInt(num)), member, MessageTypeDefOf.NegativeEvent);
                 }
             }
             else if (dinfo.HasValue && (dinfo.Value.Instigator == null || dinfo.Value.Instigator.Faction == null))
             {
                 float num2 = (float)(member.RaceProps.body.corePart.def.GetMaxHealth(member) * 1.2999999523162842 * 0.10000000149011612 * -1.0);
                 if (this.AffectGoodwillWith(Faction.OfPlayer, num2))
                 {
                     Messages.Message("MessageFactionPawnLost".Translate(this.Name, member.NameStringShort, Mathf.RoundToInt(num2)), member, MessageTypeDefOf.NegativeEvent);
                 }
             }
         }
         if (member == this.leader)
         {
             this.Notify_LeaderDied();
         }
     }
 }
Beispiel #6
0
        /// <summary> Notify this faction that one of their pawns has been transformed. </summary>
        public static void Notify_MemberTransformed([NotNull] this Faction faction, [NotNull] Pawn member, [NotNull] Pawn animal, bool wasWorldPawn, [CanBeNull] Map map)
        {
            if (faction == null)
            {
                throw new ArgumentNullException(nameof(faction));
            }
            if (member == null)
            {
                throw new ArgumentNullException(nameof(member));
            }
            if (animal == null)
            {
                throw new ArgumentNullException(nameof(animal));
            }
            if (faction.IsPlayer)
            {
                return;
            }

            if (!wasWorldPawn &&
                !PawnGenerator.IsBeingGenerated(member) &&
                (Current.ProgramState == ProgramState.Playing && map != null) &&
                (map.IsPlayerHome && !faction.HostileTo(Faction.OfPlayer))) //check that mirrors that in Faction Notify_MemberDied
            {
                var reason = GOODWILL_LABEL.Translate(member.LabelShort.Named(MEMBER_LABEL)
                                                      , animal.def.LabelCap.Named(ANIMAL_SPECIES)
                                                      ); // the first arg will be the former pawn, the second the animal
                faction.TryAffectGoodwillWith(Faction.OfPlayer, TRANSFORMED_RELATIONSHIP_OFFSET, reason: reason);
            }

            if (member == faction.leader)
            {
                Notify_LeaderTransformed(faction, animal);
            }
        }
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            bool isViolation = !PawnGenerator.IsBeingGenerated(pawn) && this.IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
                {
                    billDoer,
                    pawn
                });
                if (isViolation)
                {
                    base.ReportViolation(pawn, billDoer, pawn.FactionOrExtraMiniOrHomeFaction, -70, "GoodwillChangedReason_NeedlesslyInstalledWorseBodyPart".Translate(this.recipe.addsHediff.label));
                }
            }

            foreach (Hediff_ModuleAdded module in from x in pawn.health.hediffSet.GetHediffs <Hediff_ModuleAdded>()
                     where x.Part == part
                     select x)
            {
                // spawn thing if possible
                if (module.def.spawnThingOnRemoved != null && pawn?.Map != null)
                {
                    GenPlace.TryPlaceThing(ThingMaker.MakeThing(module.def.spawnThingOnRemoved), pawn.Position, pawn.Map, ThingPlaceMode.Near);
                }

                // remove hediff
                pawn.health.RemoveHediff(module);
            }
        }
Beispiel #8
0
        /// <summary>called after this instance is added to the pawn.</summary>
        /// <param name="dinfo">The dinfo.</param>
        public override void PostAdd(DamageInfo?dinfo)
        // After the hediff has been applied.
        {
            base.PostAdd(dinfo);                                       // Do the inherited method.
            if (PawnGenerator.IsBeingGenerated(pawn) || !pawn.Spawned) //if the pawn is still being generated do not update graphics until it's done
            {
                _waitingForUpdate = true;
                return;
            }
            UpdatePawnInfo();

            foreach (Hediff_AddedMutation otherMutation in pawn.health.hediffSet.hediffs.OfType <Hediff_AddedMutation>())
            {
                try
                {
                    if (Blocks((MutationDef)otherMutation.def, otherMutation.Part))
                    {
                        otherMutation.shouldRemove = true;     //don't actually remove the hediffs, just mark them for removal
                    }
                }
                catch (InvalidCastException e)     //just pretty up the error message a bit and continue on
                {
                    Log.Error($"could not cast {otherMutation.def.defName} of type {otherMutation.def.GetType().Name} to {nameof(MutationDef)}!\n{e}");
                }
            }
        }
Beispiel #9
0
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            bool flag  = MedicalRecipesUtility.IsClean(pawn, part);
            bool flag2 = !PawnGenerator.IsBeingGenerated(pawn) && IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (CheckSurgeryFailCustom(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn);
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, billDoer.Position, billDoer.Map);
                if (flag && flag2 && part.def.spawnThingOnRemoved != null)
                {
                    ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn);
                }
                if (flag2)
                {
                    ReportViolation(pawn, billDoer, pawn.FactionOrExtraMiniOrHomeFaction, -70, "GoodwillChangedReason_NeedlesslyInstalledWorseBodyPart".Translate(recipe.addsHediff.label));
                }
            }
            else if (pawn.Map != null)
            {
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, pawn.Position, pawn.Map);
            }
            else
            {
                pawn.health.RestorePart(part);
            }
            pawn.health.AddHediff(recipe.addsHediff, part);
        }
Beispiel #10
0
 public void Notify_MemberDied(Pawn member, DamageInfo?dinfo, bool wasWorldPawn, Map map)
 {
     if (this.IsPlayer)
     {
         return;
     }
     if (!wasWorldPawn && !PawnGenerator.IsBeingGenerated(member) && Current.ProgramState == ProgramState.Playing && map != null && map.IsPlayerHome && !this.HostileTo(Faction.OfPlayer))
     {
         if (dinfo.HasValue && dinfo.Value.Category == DamageInfo.SourceCategory.Collapse)
         {
             bool    flag           = MessagesRepeatAvoider.MessageShowAllowed("FactionRelationAdjustmentCrushed-" + this.Name, 5f);
             Faction ofPlayer       = Faction.OfPlayer;
             int     goodwillChange = (!member.RaceProps.Humanlike) ? -15 : -25;
             bool    canSendMessage = flag;
             string  reason         = "GoodwillChangedReason_PawnCrushed".Translate(member.LabelShort, member);
             this.TryAffectGoodwillWith(ofPlayer, goodwillChange, canSendMessage, true, reason, new GlobalTargetInfo?(new TargetInfo(member.Position, map, false)));
         }
         else if (dinfo.HasValue && (dinfo.Value.Instigator == null || dinfo.Value.Instigator.Faction == null))
         {
             Faction          ofPlayer       = Faction.OfPlayer;
             int              goodwillChange = (!member.RaceProps.Humanlike) ? -3 : -5;
             string           reason         = "GoodwillChangedReason_PawnDied".Translate(member.LabelShort, member);
             GlobalTargetInfo?lookTarget     = new GlobalTargetInfo?(member);
             this.TryAffectGoodwillWith(ofPlayer, goodwillChange, true, true, reason, lookTarget);
         }
     }
     if (member == this.leader)
     {
         this.Notify_LeaderDied();
     }
 }
        static bool Prefix(ref Faction __instance, Pawn member, DamageInfo?dinfo, bool wasWorldPawn, Map map)
        {
            if (member.Faction.def.defName == "PColony" && !wasWorldPawn &&
                !PawnGenerator.IsBeingGenerated(member) && map != null && map.IsPlayerHome &&
                !__instance.HostileTo(Faction.OfPlayer))
            {
                FactionFC faction = Find.World.GetComponent <FactionFC>();
                if (!faction.hasPolicy(FCPolicyDefOf.pacifist) && dinfo != null)
                {
                    if (dinfo.Value.Category == DamageInfo.SourceCategory.Collapse)
                    {
                        faction.GainUnrestForReason(new Message("DeathOfFactionPawn".Translate(), MessageTypeDefOf.PawnDeath), 5d);
                        faction.GainHappiness(-5d);
                    }
                    else if (dinfo.Value.Instigator?.Faction == Find.FactionManager.OfPlayer)
                    {
                        faction.GainUnrestForReason(new Message("DeathOfFactionPawn".Translate(), MessageTypeDefOf.PawnDeath), 5d);
                        faction.GainHappiness(-5d);
                    }
                }

                //return false to stop from continuing method
                return(false);
            }

            return(true);
        }
 public static void TryGiveThoughts(Pawn victim, DamageInfo?dinfo, PawnDiedOrDownedThoughtsKind thoughtsKind)
 {
     try
     {
         if (!PawnGenerator.IsBeingGenerated(victim) && Current.ProgramState == ProgramState.Playing)
         {
             PawnDiedOrDownedThoughtsUtility.GetThoughts(victim, dinfo, thoughtsKind, PawnDiedOrDownedThoughtsUtility.tmpIndividualThoughtsToAdd, PawnDiedOrDownedThoughtsUtility.tmpAllColonistsThoughts);
             for (int i = 0; i < PawnDiedOrDownedThoughtsUtility.tmpIndividualThoughtsToAdd.Count; i++)
             {
                 PawnDiedOrDownedThoughtsUtility.tmpIndividualThoughtsToAdd[i].Add();
             }
             if (PawnDiedOrDownedThoughtsUtility.tmpAllColonistsThoughts.Any())
             {
                 foreach (Pawn allMapsCaravansAndTravelingTransportPods_Colonist in PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Colonists)
                 {
                     if (allMapsCaravansAndTravelingTransportPods_Colonist != victim)
                     {
                         for (int j = 0; j < PawnDiedOrDownedThoughtsUtility.tmpAllColonistsThoughts.Count; j++)
                         {
                             ThoughtDef def = PawnDiedOrDownedThoughtsUtility.tmpAllColonistsThoughts[j];
                             allMapsCaravansAndTravelingTransportPods_Colonist.needs.mood.thoughts.memories.TryGainMemory(def, null);
                         }
                     }
                 }
             }
             PawnDiedOrDownedThoughtsUtility.tmpIndividualThoughtsToAdd.Clear();
             PawnDiedOrDownedThoughtsUtility.tmpAllColonistsThoughts.Clear();
         }
     }
     catch (Exception arg)
     {
         Log.Error("Could not give thoughts: " + arg);
     }
 }
Beispiel #13
0
        public void CheckAppendBondedAnimalDiedInfo(ref string letter, ref string label)
        {
            if (pawn.RaceProps.Animal && everSeenByPlayer && !PawnGenerator.IsBeingGenerated(pawn))
            {
                Predicate <Pawn> isAffected = delegate(Pawn x)
                {
                    if (x.Dead)
                    {
                        return(false);
                    }
                    if (x.RaceProps.Humanlike && x.story.traits.HasTrait(TraitDefOf.Psychopath))
                    {
                        return(false);
                    }
                    return(true);
                };
                int num = 0;
                for (int i = 0; i < directRelations.Count; i++)
                {
                    if (directRelations[i].def == PawnRelationDefOf.Bond && isAffected(directRelations[i].otherPawn))
                    {
                        num++;
                    }
                }
                string text;
                switch (num)
                {
                case 0:
                    return;

                case 1:
                {
                    Pawn firstDirectRelationPawn = GetFirstDirectRelationPawn(PawnRelationDefOf.Bond, (Pawn x) => isAffected(x));
                    text = "LetterPartBondedAnimalDied".Translate(pawn.LabelDefinite(), firstDirectRelationPawn.LabelShort, pawn.Named("ANIMAL"), firstDirectRelationPawn.Named("HUMAN")).CapitalizeFirst();
                    break;
                }

                default:
                {
                    StringBuilder stringBuilder = new StringBuilder();
                    for (int j = 0; j < directRelations.Count; j++)
                    {
                        if (directRelations[j].def == PawnRelationDefOf.Bond && isAffected(directRelations[j].otherPawn))
                        {
                            stringBuilder.AppendLine("  - " + directRelations[j].otherPawn.LabelShort);
                        }
                    }
                    text = "LetterPartBondedAnimalDiedMulti".Translate(stringBuilder.ToString().TrimEndNewlines());
                    break;
                }
                }
                label = label + " (" + "LetterLabelSuffixBondedAnimalDied".Translate() + ")";
                if (!letter.NullOrEmpty())
                {
                    letter += "\n\n";
                }
                letter += text;
            }
        }
Beispiel #14
0
 /// <summary>called after this instance is removed from the pawn</summary>
 public override void PostRemoved()
 {
     base.PostRemoved();
     if (!PawnGenerator.IsBeingGenerated(pawn))
     {
         pawn.GetMutationTracker()?.NotifyMutationRemoved(this);
     }
 }
Beispiel #15
0
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            bool flag  = MedicalRecipesUtility.IsClean(pawn, part);
            bool flag2 = !PawnGenerator.IsBeingGenerated(pawn) && IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn);

                if (flag && flag2 && part.def.spawnThingOnRemoved != null)
                {
                    ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn, billDoer);
                }
                if (flag2)
                {
                    ReportViolation(pawn, billDoer, pawn.HomeFaction, -70);
                }
                if (ModsConfig.IdeologyActive)
                {
                    Find.HistoryEventsManager.RecordEvent(new HistoryEvent(HistoryEventDefOf.InstalledProsthetic, billDoer.Named(HistoryEventArgsNames.Doer)));
                }
            }

            else
            {
                pawn.health.RestorePart(part);
            }
            pawn.health.AddHediff(recipe.addsHediff, part);

            if (recipe?.addsHediff != null && ingredients != null)
            {
                var hediff = pawn.health?.hediffSet?.hediffs?.FindLast(x => x.def == recipe.addsHediff);

                if (hediff != null)
                {
                    var comp = hediff.TryGetComp <HediffCompImplantQuality>();
                    if (comp != null)
                    {
                        foreach (var ingredient in ingredients)
                        {
                            if (ingredient != null && hediff.def.spawnThingOnRemoved == ingredient.def && ingredient.TryGetQuality(out var qualityCategory))
                            {
                                comp.quality = qualityCategory;
                                comp.SelectSeverity(qualityCategory);
                                break;
                            }
                        }
                    }
                }
            }
        }
 /// <summary>called after this instance is added to the pawn.</summary>
 /// <param name="dinfo">The dinfo.</param>
 public override void PostAdd(DamageInfo?dinfo)
 // After the hediff has been applied.
 {
     base.PostAdd(dinfo);                                       // Do the inherited method.
     if (PawnGenerator.IsBeingGenerated(pawn) || !pawn.Spawned) //if the pawn is still being generated do not update graphics until it's done
     {
         _waitingForUpdate = true;
         return;
     }
     UpdatePawnInfo();
 }
        public void CheckAppendBondedAnimalDiedInfo(ref string letter, ref string label)
        {
            if (!this.pawn.RaceProps.Animal || !this.everSeenByPlayer || PawnGenerator.IsBeingGenerated(this.pawn))
            {
                return;
            }
            Predicate <Pawn> isAffected = (Pawn x) => !x.Dead && (!x.RaceProps.Humanlike || !x.story.traits.HasTrait(TraitDefOf.Psychopath));
            int num = 0;

            for (int i = 0; i < this.directRelations.Count; i++)
            {
                if (this.directRelations[i].def == PawnRelationDefOf.Bond && isAffected(this.directRelations[i].otherPawn))
                {
                    num++;
                }
            }
            if (num == 0)
            {
                return;
            }
            string str;

            if (num == 1)
            {
                Pawn firstDirectRelationPawn = this.GetFirstDirectRelationPawn(PawnRelationDefOf.Bond, (Pawn x) => isAffected(x));
                str = "LetterPartBondedAnimalDied".Translate(new object[]
                {
                    this.pawn.LabelDefinite(),
                    firstDirectRelationPawn.LabelShort
                }).CapitalizeFirst();
            }
            else
            {
                StringBuilder stringBuilder = new StringBuilder();
                for (int j = 0; j < this.directRelations.Count; j++)
                {
                    if (this.directRelations[j].def == PawnRelationDefOf.Bond && isAffected(this.directRelations[j].otherPawn))
                    {
                        stringBuilder.AppendLine("  - " + this.directRelations[j].otherPawn.LabelShort);
                    }
                }
                str = "LetterPartBondedAnimalDiedMulti".Translate(new object[]
                {
                    stringBuilder.ToString().TrimEndNewlines()
                });
            }
            label = label + " (" + "LetterLabelSuffixBondedAnimalDied".Translate() + ")";
            if (!letter.NullOrEmpty())
            {
                letter += "\n\n";
            }
            letter += str;
        }
Beispiel #18
0
 /// <summary>
 /// Determines whether this pawn is loading or spawning.
 /// </summary>
 /// <param name="pawn">The pawn.</param>
 /// <returns>
 ///   <c>true</c> if this pawn is loading or spawning ; otherwise, <c>false</c>.
 /// </returns>
 public static bool IsLoadingOrSpawning([NotNull] this Pawn pawn)
 {
     if (PawnGenerator.IsBeingGenerated(pawn))
     {
         return(true);
     }
     if (pawn.health == null || pawn.mindState?.inspirationHandler == null || pawn.needs == null)
     {
         return(true);
     }
     return(false);
 }
 public static void Notify_PawnKilled(Pawn_RelationsTracker __instance, DamageInfo?dinfo, Map mapBeforeDeath)
 {
     foreach (Pawn potentiallyRelatedPawn in __instance.PotentiallyRelatedPawns)
     {
         if (!potentiallyRelatedPawn.Dead && potentiallyRelatedPawn.needs.mood != null)
         {
             potentiallyRelatedPawn.needs.mood.thoughts.situational.Notify_SituationalThoughtsDirty();
         }
     }
     RemoveMySpouseMarriageRelatedThoughts(__instance);
     if (__instance.everSeenByPlayer && !PawnGenerator.IsBeingGenerated(pawn(__instance)) && !pawn(__instance).RaceProps.Animal)
     {
         AffectBondedAnimalsOnMyDeath(__instance);
     }
     __instance.Notify_FailedRescueQuest();
 }
 internal void Notify_PawnKilled(DamageInfo?dinfo, Map mapBeforeDeath)
 {
     foreach (Pawn potentiallyRelatedPawn in PotentiallyRelatedPawns)
     {
         if (!potentiallyRelatedPawn.Dead && potentiallyRelatedPawn.needs.mood != null)
         {
             potentiallyRelatedPawn.needs.mood.thoughts.situational.Notify_SituationalThoughtsDirty();
         }
     }
     RemoveMySpouseMarriageRelatedThoughts();
     if (everSeenByPlayer && !PawnGenerator.IsBeingGenerated(pawn) && !pawn.RaceProps.Animal)
     {
         AffectBondedAnimalsOnMyDeath();
     }
     Notify_FailedRescueQuest();
 }
Beispiel #21
0
        public static bool PreFix(Pawn victim, DamageInfo?dinfo, PawnDiedOrDownedThoughtsKind thoughtsKind)
        {
            try
            {
                if (!PawnGenerator.IsBeingGenerated(victim) && Current.ProgramState == ProgramState.Playing)
                {
                    // This is the main redirection for our patches
                    switch (thoughtsKind)
                    {
                    case PawnDiedOrDownedThoughtsKind.Downed:
                        // There is potential here, simply wasted.
                        return(false);

                    case PawnDiedOrDownedThoughtsKind.Died:
                        // Let's see if this works; I hope it does.
                        // It works.
                        // Refer to PostFix_Pawn_Kill
                        // Handler_PawnDied.HandlePawnDied(victim, dinfo);
                        return(false);

                    case PawnDiedOrDownedThoughtsKind.BanishedToDie:
                        Handler_PawnBanished.HandlePawnBanished(victim, true);
                        return(false);

                    case PawnDiedOrDownedThoughtsKind.Banished:
                        Handler_PawnBanished.HandlePawnBanished(victim, false);
                        return(false);

                    case PawnDiedOrDownedThoughtsKind.Lost:
                        // Refer to PostFix_Pawn_PreKidnapped
                        return(false);

                    default:
                        // This shouldn't happen. You should check things again.
                        throw new InvalidOperationException();
                    }
                }
            }
            catch (Exception arg)
            {
                Log.Error(
                    "[V1024-DESYNC] Could not give thought, falling back to vanilla thought-giving procedures: " + arg);
            }

            return(true);
        }
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            bool flag  = MedicalRecipesUtility.IsClean(pawn, part);
            bool flag2 = !PawnGenerator.IsBeingGenerated(pawn) && this.IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
                {
                    billDoer,
                    pawn
                });
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, billDoer.Position, billDoer.Map);
            }
            else if (pawn.Map != null)
            {
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, pawn.Position, pawn.Map);
            }
            else
            {
                pawn.health.RestorePart(part, null, true);
            }
            pawn.health.AddHediff(this.recipe.addsHediff, part, null, null);
            if (flag && flag2 && part.def.spawnThingOnRemoved != null)
            {
                ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn);
            }
            if (flag2 && pawn.Faction != null && billDoer != null && billDoer.Faction != null)
            {
                Faction faction        = pawn.Faction;
                Faction faction2       = billDoer.Faction;
                int     goodwillChange = -15;
                string  reason         = "GoodwillChangedReason_NeedlesslyInstalledWorseBodyPart".Translate(new object[]
                {
                    this.recipe.addsHediff.label
                });
                GlobalTargetInfo?lookTarget = new GlobalTargetInfo?(pawn);
                faction.TryAffectGoodwillWith(faction2, goodwillChange, true, true, reason, lookTarget);
            }
        }
Beispiel #23
0
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            bool isViolation = !PawnGenerator.IsBeingGenerated(pawn) && this.IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
                {
                    billDoer,
                    pawn
                });
                if (isViolation)
                {
                    base.ReportViolation(pawn, billDoer, pawn.FactionOrExtraMiniOrHomeFaction, -70, "GoodwillChangedReason_NeedlesslyInstalledWorseBodyPart".Translate(this.recipe.addsHediff.label));
                }
            }

            pawn.health.AddHediff(this.recipe.addsHediff, part, null, null);
        }
Beispiel #24
0
 private string GetCriticalPawnReason(Pawn pawn)
 {
     if (pawn.Discarded)
     {
         return(null);
     }
     if (PawnUtility.EverBeenColonistOrTameAnimal(pawn) && pawn.RaceProps.Humanlike)
     {
         return("Colonist");
     }
     if (PawnGenerator.IsBeingGenerated(pawn))
     {
         return("Generating");
     }
     if (PawnUtility.IsFactionLeader(pawn))
     {
         return("FactionLeader");
     }
     if (PawnUtility.IsKidnappedPawn(pawn))
     {
         return("Kidnapped");
     }
     if (pawn.IsCaravanMember())
     {
         return("CaravanMember");
     }
     if (PawnUtility.IsTravelingInTransportPodWorldObject(pawn))
     {
         return("TransportPod");
     }
     if (PawnUtility.ForSaleBySettlement(pawn))
     {
         return("ForSale");
     }
     if (Find.WorldPawns.ForcefullyKeptPawns.Contains(pawn))
     {
         return("ForceKept");
     }
     if (pawn.SpawnedOrAnyParentSpawned)
     {
         return("Spawned");
     }
     if (!pawn.Corpse.DestroyedOrNull())
     {
         return("CorpseExists");
     }
     if (pawn.RaceProps.Humanlike && Current.ProgramState == ProgramState.Playing)
     {
         if (Find.PlayLog.AnyEntryConcerns(pawn))
         {
             return("InPlayLog");
         }
         if (Find.BattleLog.AnyEntryConcerns(pawn))
         {
             return("InBattleLog");
         }
     }
     if (Current.ProgramState == ProgramState.Playing && Find.TaleManager.AnyActiveTaleConcerns(pawn))
     {
         return("InActiveTale");
     }
     if (QuestUtility.IsReservedByQuestOrQuestBeingGenerated(pawn))
     {
         return("ReservedByQuest");
     }
     return(null);
 }
Beispiel #25
0
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            // START VANILLA CODE (couldn't know if the surgery was successfull)

            bool partIsClean = MedicalRecipesUtility.IsClean(pawn, part);
            bool isViolation = !PawnGenerator.IsBeingGenerated(pawn) && this.IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
                {
                    billDoer,
                    pawn
                });
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, billDoer.Position, billDoer.Map);
                if (partIsClean && isViolation && part.def.spawnThingOnRemoved != null)
                {
                    ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn);
                }
                if (isViolation)
                {
                    base.ReportViolation(pawn, billDoer, pawn.FactionOrExtraHomeFaction, -70, "GoodwillChangedReason_NeedlesslyInstalledWorseBodyPart".Translate(this.recipe.addsHediff.label));
                }
            }
            else if (pawn.Map != null)
            {
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, pawn.Position, pawn.Map);
            }
            else
            {
                pawn.health.RestorePart(part, null, true);
            }
            pawn.health.AddHediff(this.recipe.addsHediff, part, null, null);

            // END VANILLA CODE

            if (!ingredients.NullOrEmpty())
            {
                // iterate over non null CompIncludedChildParts in ingredients
                foreach (CompIncludedChildParts compChildParts in
                         from x in ingredients
                         let comp = x.TryGetComp <CompIncludedChildParts>() // take the comp
                                    where comp?.IncludedParts != null
                                    select comp)
                {
                    compChildParts.RecursiveInstallation(pawn, part);
                }
            }
            else
            {
                foreach (CompProperties_IncludedChildParts compProp in
                         (this.recipe.fixedIngredientFilter?.AllowedThingDefs ?? Enumerable.Empty <ThingDef>())
                         .Select(td => td.GetCompProperties <CompProperties_IncludedChildParts>())
                         .Where(c => c != null))
                {
                    compProp.RecursiveDefInstallation(pawn, part);
                }
            }
        }
Beispiel #26
0
        internal static void _GiveThoughtsForPawnDied(Pawn victim, DamageInfo?dinfo, Hediff hediff)
        {
            if (PawnGenerator.IsBeingGenerated(victim) || Current.ProgramState != ProgramState.MapPlaying)
            {
                return;
            }
            bool flag1 = dinfo.HasValue && dinfo.Value.Def == DamageDefOf.ExecutionCut || hediff != null && (hediff.def == HediffDefOf.Euthanasia || hediff.def == HediffDefOf.ShutDown);
            bool flag2 = victim.IsPrisonerOfColony && !PrisonBreakUtility.IsPrisonBreaking(victim) && !victim.InAggroMentalState;

            if (!victim.RaceProps.Humanlike)
            {
                return;
            }
            if (dinfo.HasValue && dinfo.Value.Def.externalViolence && dinfo.Value.Instigator != null)
            {
                Pawn pawn = dinfo.Value.Instigator as Pawn;
                if (pawn != null && !pawn.Dead && (pawn.needs.mood != null && pawn.story != null))
                {
                    pawn.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOf.KilledHumanlikeBloodlust, (Pawn)null);
                    if (victim.Faction.HostileTo(pawn.Faction) && !flag1 && !flag2)
                    {
                        pawn.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOfPsychology.KilledHumanlikeEnemy, (Pawn)null);
                    }
                }
            }
            List <Pawn> allPawnsSpawned = Find.MapPawns.AllPawnsSpawned;

            for (int index = 0; index < allPawnsSpawned.Count; ++index)
            {
                Pawn p = allPawnsSpawned[index];
                if (p.needs.mood != null && !flag1 && (p.MentalStateDef != MentalStateDefOf.SocialFighting || ((MentalState_SocialFighting)p.MentalState).otherPawn != victim))
                {
                    if (victim.Spawned && (p.Position.InHorDistOf(victim.Position, 12f) && GenSight.LineOfSight(victim.Position, p.Position, false) && (p.Awake() && p.health.capacities.CapableOf(PawnCapacityDefOf.Sight))))
                    {
                        if (!p.story.traits.HasTrait(TraitDefOfPsychology.BleedingHeart) && !p.story.traits.HasTrait(TraitDefOf.Psychopath) && !p.story.traits.HasTrait(TraitDefOf.Bloodlust))
                        {
                            if (((p.GetHashCode() ^ (GenDate.DayOfYear + GenDate.CurrentYear + (int)(GenDate.CurrentDayPercent * 5) * 60) * 391) % 1000) == 0)
                            {
                                p.story.traits.GainTrait(new Trait(TraitDefOfPsychology.Desensitized));
                                p.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOfPsychology.RecentlyDesensitized, (Pawn)null);
                            }
                        }

                        if (p.Faction == victim.Faction)
                        {
                            p.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOf.WitnessedDeathAlly, (Pawn)null);
                            p.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOfPsychology.WitnessedDeathAllyBleedingHeart, (Pawn)null);
                        }
                        else
                        {
                            p.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOf.WitnessedDeathNonAlly, (Pawn)null);
                            p.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOfPsychology.WitnessedDeathNonAllyBleedingHeart, (Pawn)null);
                        }
                        if (p.relations.FamilyByBlood.Contains <Pawn>(victim))
                        {
                            p.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOf.WitnessedDeathFamily, (Pawn)null);
                        }
                        p.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOf.WitnessedDeathBloodlust, (Pawn)null);
                    }
                    else if (victim.Faction == Faction.OfPlayer && victim.Faction == p.Faction && victim.HostFaction != p.Faction)
                    {
                        p.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOf.KnowColonistDied, (Pawn)null);
                    }
                    if (flag2 && p.Faction == Faction.OfPlayer && !p.IsPrisoner)
                    {
                        p.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOf.KnowPrisonerDiedInnocent, (Pawn)null);
                        p.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOfPsychology.KnowPrisonerDiedInnocentBleedingHeart, (Pawn)null);
                    }
                }
            }
        }
 public void Notify_PawnKilled()
 {
     if (!PawnGenerator.IsBeingGenerated(pawn) && AllTitlesForReading.Count != 0)
     {
         bool          flag          = false;
         StringBuilder stringBuilder = new StringBuilder();
         try
         {
             stringBuilder.AppendLine("LetterTitleInheritance_Base".Translate(pawn.Named("PAWN")));
             stringBuilder.AppendLine();
             foreach (RoyalTitle item in AllTitlesForReading)
             {
                 if (item.def.canBeInherited)
                 {
                     if (pawn.IsFreeColonist && !pawn.IsQuestLodger())
                     {
                         flag = true;
                     }
                     if (item.def.TryInherit(pawn, item.faction, out RoyalTitleInheritanceOutcome outcome))
                     {
                         if (outcome.HeirHasTitle && !outcome.heirTitleHigher)
                         {
                             stringBuilder.AppendLine("LetterTitleInheritance_AsReplacement".Translate(pawn.Named("PAWN"), item.faction.Named("FACTION"), outcome.heir.Named("HEIR"), item.def.GetLabelFor(pawn).Named("TITLE"), outcome.heirCurrentTitle.GetLabelFor(outcome.heir).Named("REPLACEDTITLE")).CapitalizeFirst().Resolve());
                             stringBuilder.AppendLine();
                         }
                         else if (outcome.heirTitleHigher)
                         {
                             stringBuilder.AppendLine("LetterTitleInheritance_NoEffectHigherTitle".Translate(pawn.Named("PAWN"), item.faction.Named("FACTION"), outcome.heir.Named("HEIR"), item.def.GetLabelFor(pawn).Named("TITLE"), outcome.heirCurrentTitle.GetLabelFor(outcome.heir).Named("HIGHERTITLE")).CapitalizeFirst().Resolve());
                             stringBuilder.AppendLine();
                         }
                         else
                         {
                             stringBuilder.AppendLine("LetterTitleInheritance_WasInherited".Translate(pawn.Named("PAWN"), item.faction.Named("FACTION"), outcome.heir.Named("HEIR"), item.def.GetLabelFor(pawn).Named("TITLE")).CapitalizeFirst().Resolve());
                             stringBuilder.AppendLine();
                         }
                         if (!outcome.heirTitleHigher)
                         {
                             RoyalTitle titleLocal = item;
                             tmpInheritedTitles.Add(delegate
                             {
                                 outcome.heir.royalty.SetTitle(titleLocal.faction, titleLocal.def, grantRewards: true, rewardsOnlyForNewestTitle: true);
                                 titleLocal.wasInherited = true;
                             });
                             if (outcome.heir.IsFreeColonist && !outcome.heir.IsQuestLodger())
                             {
                                 flag = true;
                             }
                         }
                     }
                     else
                     {
                         stringBuilder.AppendLine("LetterTitleInheritance_NoHeirFound".Translate(pawn.Named("PAWN"), item.def.GetLabelFor(pawn).Named("TITLE"), item.faction.Named("FACTION")).CapitalizeFirst().Resolve());
                     }
                 }
             }
             if (stringBuilder.Length > 0 && flag)
             {
                 Find.LetterStack.ReceiveLetter("LetterTitleInheritance".Translate(), stringBuilder.ToString().TrimEndNewlines(), LetterDefOf.PositiveEvent);
             }
             foreach (Action tmpInheritedTitle in tmpInheritedTitles)
             {
                 tmpInheritedTitle();
             }
         }
         finally
         {
             tmpInheritedTitles.Clear();
         }
     }
 }