public bool IsValid(PawnAdapter selectedPawn, List <PawnAdapter> bluePawns, List <PawnAdapter> redPawns)
        {
            List <PawnAdapter> oponentPlayer = selectedPawn.Player() == PlayerEnum.Red ? bluePawns : redPawns;
            List <Point>       positions     = new List <Point>();
            int nextPosition = selectedPawn.Player() == PlayerEnum.Red ? RuleConfig.moveBackTwoRows : RuleConfig.moveTwoRows;

            positions.Add(new Point(selectedPawn.Column() + RuleConfig.moveTwoColumns, selectedPawn.Row() + nextPosition));
            positions.Add(new Point(selectedPawn.Column() - RuleConfig.moveTwoColumns, selectedPawn.Row() + nextPosition));

            if (selectedPawn.Type() == PawnTypeEnum.Jumper)
            {
                positions.Add(new Point(selectedPawn.Column() + RuleConfig.moveTwoColumns, selectedPawn.Row() - nextPosition));
                positions.Add(new Point(selectedPawn.Column() - RuleConfig.moveTwoColumns, selectedPawn.Row() - nextPosition));
            }
            foreach (Point position in positions)
            {
                if (IsInField(position) && !ShouldOccupy(position, redPawns, bluePawns))
                {
                    Point middlePoint = new Point(AverageCalculator.CalculateAverage(position.X, selectedPawn.Column()), AverageCalculator.CalculateAverage(position.Y, selectedPawn.Row()));
                    if (Occupy(middlePoint, oponentPlayer))
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
Beispiel #2
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        public int CalculateMovedRows(PawnAdapter origin, PawnAdapter destination)
        {
            int movedRows = origin.Row() - destination.Row();

            movedRows = origin.Player() == PlayerEnum.Red ? movedRows : (movedRows * -1);

            return(origin.Type() == PawnTypeEnum.Jumper ? Math.Abs(movedRows) : movedRows);
        }
Beispiel #3
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 private void ShowLogMessage(PawnAdapter pawn, int oldRow, int oldColumn)
 {
     statusText.Text = string.Format("Player: {0} moved from: {1}{2} to: {3}{4} \n{5}",
                                     selectedPawn.Player().ToString(),
                                     RowToUserReadableTransformator.Transform(oldColumn),
                                     oldRow.ToString(),
                                     RowToUserReadableTransformator.Transform(pawn.Column()),
                                     pawn.Row().ToString(),
                                     statusText.Text
                                     );
 }
        public bool TryToBeatPawn(PawnAdapter origin, PawnAdapter destination, List <PawnAdapter> bluePawns, List <PawnAdapter> redPawns)
        {
            int movedRows    = MoveCalculator.CalculateMovedRows(origin, destination);
            int movedColumns = MoveCalculator.CalculateMovedColumns(origin, destination);

            if (RuleConfig.moveTwoRows == movedRows && RuleConfig.moveTwoColumns == Math.Abs(movedColumns))
            {
                AverageCalculator averageCalculator = new AverageCalculator();
                int skippedColumn = averageCalculator.CalculateAverage(destination.Column(), origin.Column());
                int skippedRow    = averageCalculator.CalculateAverage(destination.Row(), origin.Row());
                List <PawnAdapter> oppositeSide = origin.Player() == PlayerEnum.Red ? bluePawns : redPawns;
                foreach (PawnAdapter oppositePawnAdapter in oppositeSide)
                {
                    if (oppositePawnAdapter.Row() == skippedRow && oppositePawnAdapter.Column() == skippedColumn)
                    {
                        oppositePawnAdapter.Hide();
                        return(true);
                    }
                }
            }
            return(false);
        }
Beispiel #5
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        public bool IsValid(PawnAdapter origin, PawnAdapter destination, List <PawnAdapter> bluePawns, List <PawnAdapter> redPawns)
        {
            int movedRows    = MoveCalculator.CalculateMovedRows(origin, destination);
            int movedColumns = MoveCalculator.CalculateMovedColumns(origin, destination);

            if (RuleConfig.moveTwoRows != movedRows || RuleConfig.moveTwoColumns != Math.Abs(movedColumns))
            {
                return(false);
            }

            int skippedColumn = AverageCalculator.CalculateAverage(destination.Column(), origin.Column());
            int skippedRow    = AverageCalculator.CalculateAverage(destination.Row(), origin.Row());
            List <PawnAdapter> oppositeSide = origin.Player() == PlayerEnum.Red ? bluePawns : redPawns;

            foreach (PawnAdapter oppositePawnAdapter in oppositeSide)
            {
                if (oppositePawnAdapter.Row() == skippedRow && oppositePawnAdapter.Column() == skippedColumn)
                {
                    return(true);
                }
            }
            return(false);
        }