Beispiel #1
0
 void OnGUI()
 {
     if ((Input.touchCount > 0 || Input.anyKeyDown) && !isRunning)
     {
         GameManager.TriggerGameStart();
     }
     inScore.text = "Score : " + Score;
     GUI.Label(new Rect(0.5f, -0.5f, 10, 10), Score.ToString());
     if (!paused && isRunning)
     {
         if (GUI.Button(new Rect(Screen.width - (Screen.width * 11 / 100f), (Screen.height * 1) / 100, Screen.width * 10 / 100f, Screen.width * 10 / 100f), "II"))
         {
             Time.timeScale = 0;
             InGame.SetActive(false);
             Paused.SetActive(true);
             paused = true;
         }
     }
     else if (isRunning)
     {
         if (GUI.Button(new Rect(Screen.width / 2 - (Screen.width * 25 / 100f) / 2, Screen.height / 2 + (Screen.height * 10 / 100f) / 2, (Screen.width * 25 / 100f), (Screen.height * 10 / 100f)), "Resume"))
         {
             Time.timeScale = 1;
             InGame.SetActive(true);
             Paused.SetActive(false);
             paused = false;
         }
     }
 }