Beispiel #1
0
    public void CheckKeyboard()
    {
        //creates a new troop
        if (Input.GetKeyDown(KeyCode.T))
        {
            string key = (sManager.TroopsCount + 1).ToString();
            if (!sManager.HasTroop(key))
            {
                sManager.NewTroop(key);
            }
        }

        // selectes troop 1
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            string key = "1";
            if (sManager.HasTroop(key))
            {
                sManager.SelectTroop(key);
                BasePlayer.player.setCurrently(Player.status.SELECTED_UNITS);
            }
        }

        if ((Input.GetKey(KeyCode.RightControl) || Input.GetKey(KeyCode.LeftControl)) && Input.GetKeyDown(KeyCode.E))
        {
            Vector3    position;
            RaycastHit hit;
            bool       hasHit;
            position = FindHit(out hasHit, Constants.Layers.TERRAIN_MASK).point;
            GameObject gameObject = Storage.Info.get.createUnit(BasePlayer.player.race, Storage.UnitTypes.SPECIALONE, position, Quaternion.Euler(0f, 0f, 0f), 0);

            BasePlayer.player.addEntity(gameObject.GetComponent <IGameEntity>());
            Debug.Log("New SpecialOne Unit!");

            /*
             *
             * Vector3 CameraCenter = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, Camera.main.nearClipPlane));
             * if (Physics.Raycast(CameraCenter, transform.forward, out hit, 500f, Constants.Layers.TERRAIN_MASK))
             * {
             *  position = hit.point;
             *
             * }
             */
        }

        // Displays the Pause Menu
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            PauseMenuLogic.TogglePauseMenu();
        }

        foreach (KeyValuePair <Ability, bool> tuple in EntityAbilitiesController.get.affordable_buttons)
        {
            if (Input.GetKeyUp(tuple.Key.keyBinding) && tuple.Value)
            {
                tuple.Key.enable();
            }
        }
    }
Beispiel #2
0
        public static void Postfix(PauseMenuLogic __instance)
        {
            if (Utils.Common.IsInLevelEditor())
            {
                return;
            }

            string path = Utils.Common.LevelFile.NormPath(true);

            if (G.Sys.GameManager_.PauseMenuOpen_ && Utils.Campaign.IsCustomCampaignLevel(path))
            {
                __instance.gameMode_.text            = Utils.Campaign.GetCampaignName(path);
                __instance.gameModeDescription_.text = Utils.Campaign.GetCampaignDescription(path) + "...";
                __instance.upperRightGroup_.SetActive(false);
                __instance.levelName_.text = "[AAAAAA]Level:[-] [FFFFFF]" + G.Sys.GameManager_.LevelName_;
            }
        }