private void createPause() { GameObject go = GameObject.FindGameObjectWithTag("EventSystem"); PauseController pause = (PauseController)go.GetComponent(typeof(PauseController)); pause.GamePause(); }
private void createPause() { GameObject go = GameObject.FindGameObjectWithTag("EventSystem"); PauseController pause = (PauseController)go.GetComponent(typeof(PauseController)); pause.GamePause(); }