Beispiel #1
0
        private void DrawLevelPatterns(LevelIndex level)
        {
            spritePatterns.Clear();
            bgPatterns.Clear();

            PatternGroupIndexTable groups = GetLevelPatterns(level);

            spritePatterns.BeginWrite();
            bgPatterns.BeginWrite();
            for (int i = 0; i < groups.Count; i++)
            {
                PatternGroupOffsets offsets = rom.PatternGroupOffsets[groups[i]];

                if (offsets.IsPage0)
                {
                    spritePatterns.LoadTiles(offsets);
                }
                else
                {
                    bgPatterns.LoadTiles(offsets);
                }
            }
            spritePatterns.EndWrite();
            bgPatterns.EndWrite();

            ApplyPalette(level);

            SpritePatternBox.Image     = spritePatterns.PatternImage;
            BackgroundPatternBox.Image = bgPatterns.PatternImage;
        }
Beispiel #2
0
        private void CopyPatternGroup(PatternGroupOffsets groupData, int dest)
        {
            // Calculate location (source & dest) of data and size
            int sourceOffset = groupData.SourceRomOffset;
            int dataSize     = groupData.ByteCount;

            Array.Copy(rom.data, sourceOffset, newRomData, dest, dataSize);
        }
Beispiel #3
0
        /// <summary>Loads a referenced CHR group into the CHR data buffer</summary>
        private void LoadChrGroup(PatternGroupOffsets group)
        {
            int start  = group.DestPpuOffset;
            int length = group.TileCount * 0x10;

            var clipped = CopyChr(group.SourceRomOffset, start, length);

            //Array.Copy(rom.data, group.SourceRomOffset, rawChrBuffer, start, length);
            System.Diagnostics.Debug.Print("Clipping occurred.");
        }
Beispiel #4
0
 public void LoadPatternGroups(PatternGroupIndexTable table)
 {
     foreach (byte groupIndex in table)
     {
         PatternGroupOffsets offsets = rom.PatternGroupOffsets[groupIndex];
         // Page 0 = sprite pattern mem, 1 = bg.
         if (
             (offsets.IsPage0 && type == PatternTableType.sprite) ||
             (offsets.IsPage1 && type == PatternTableType.background))
         {
             LoadTiles(rom.data, offsets.SourceRomOffset, offsets.DestTileIndex, offsets.TileCount);
         }
     }
 }
Beispiel #5
0
        /// <summary>
        /// Copies pattern groups for pseudo-ppu-dumps (used to generate a compiled set of bg patterns for each level)
        /// </summary>
        /// <param name="groupData">Information about the pattern group</param>
        /// <param name="baseOffset">The base offset of the 1 kb block of pattern data.</param>
        private void CopyBgPatternGroup(PatternGroupOffsets groupData, int baseOffset)
        {
            if (!groupData.IsBackground)
            {
                throw new ArgumentException("Attempted to use sprite patterns to create a compiled bg pattern set.", "groupData");
            }

            // Calculate location (source & dest) of data and size
            int sourceOffset   = groupData.SourceRomOffset;
            int ppuDest        = groupData.DestPpuOffset;
            int relativeOffset = ppuDest - 0x1000; // Bg patterns start at 0x1000 in PPU mem
            int offset         = baseOffset + relativeOffset;
            int dataSize       = groupData.ByteCount;

            Array.Copy(rom.data, sourceOffset, newRomData, offset, dataSize);
        }
Beispiel #6
0
        IList <LineDisplayItem> IRomDataParentObject.GetListItems()
        {
            LineDisplayItem[] items = new LineDisplayItem[groups.Count];
            for (int i = 0; i < groups.Count; i++)
            {
                PatternGroupOffsets offsets = rom.PatternGroupOffsets[groups[i]];

                items[i] = new LineDisplayItem(
                    "Pattern Group " + i.ToString("X"),
                    offsets.SourceRomOffset,
                    offsets.TileCount * 16,
                    rom.data);
            }

            return(items);
        }
Beispiel #7
0
        /// <summary>Loads pattern groups from the rom.</summary>
        private void LoadPatternGroups()
        {
            PatternGroupsList.Items.Clear();

            PatternGroupsList.BeginUpdate();
            for (int i = 0; i < rom.PatternGroupOffsets.Count; i++)
            {
                PatternGroupOffsets o    = rom.PatternGroupOffsets[i];
                ListViewItem        item = new ListViewItem(new string[] {
                    i.ToString("X"),
                    o.SourceRomOffset.ToString("X"),
                    o.DestTileIndex.ToString("X"),
                    o.TileCount.ToString("X"),
                    o.IsPage0 ? SpriteString : BgString
                });

                PatternGroupsList.Items.Add(item);
            }
            PatternGroupsList.EndUpdate();
        }
Beispiel #8
0
 public void LoadTiles(PatternGroupOffsets tiles)
 {
     LoadTiles(tiles.Rom.data, tiles.SourceRomOffset, tiles.DestTileIndex, tiles.TileCount);
 }